Nintendo Switch Online members can now play a growing catalog of SNES games on Nintendo Switch! Enjoy 20 classic Super NES games today with more titles to come in the future.
You can track your total play time for each individual NES game within the Nintendo Switch Online NES app! Ive never seen this mentioned. Possibly added in a recent update?
Hey Nintendo, Can We Please Have Famicom Wars? You know, the original Advance Wars game. "If you do want to play it on your Switch, you can always create a Japanese account and then download this particular version of the NES app."
Nintendo Switch Online members can now play a growing catalog of SNES games on Nintendo Switch! Enjoy 20 classic Super NES games today with more titles to come in the future.
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
This is one of the best platforms in history, and its expansion is by no means a minor content, since at some times it shines with more personality than the original title. In short, an indispensable pack has played the video game on Wii U or not, and one of the most essential works of your Nintendo Switch.
Although Super Mario 3D World is only an implementation for Nintendo Switch, it has not lost any of its charm and ingenuity. The loving optimization for the benefit of the gaming experience, as well as the bonus adventure Bowser's Fury, are convincing across the board and promise fun for up to four players. Even some questionable level designs can hardly tarnish the overall picture.
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
Overall, this is a fantastic collection of Super Mario games. From the focused and demanding Super Mario 3D World to the more experimental, though still very well executed, open world take for Bowser’s Fury. Both games have a lot to offer and will keep you very busy unlocking their innermost secrets.
Bowser's Fury is much more than just a bonus . Despite it is relatively short, it still feels like a fully fleshed Mario jump and run. Packed with the great main game including the long missed online co-op mode Super Mario 3D World + Bowers's Fury is a must have for every Switch user.
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
Super Mario 3D World + Bowser's Fury offers much more than your regular Switch port with a brand new adventure that packs between 5 and 8 hours of great new original content. I loved my time spent in this new open world of Bowser's Fury and going through 3D World a second time sure was a blast. Hopefully, this new package gives the game the second life that it truly deserves.
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
As the title itself indicates, Super Mario 3D World + Bowser's Fury proves to be more than just the re-proposal in Nintendo Switch sauce of an exclusive Wii U not particularly lucky: the idea of inserting for once a completely new extra is very appreciable, and you find the ideas inside Bowser's Fury are not lacking at all. While the difference in tone and gameplay between the two games is quite right, the overall superiority of Super Mario 3D World over the new adventure is also evident, which ends up being an appendix or little more. The effect is that of a very solid pairing, which once again celebrates the undisputed supremacy of the Great N in the platforming field.
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
Super Mario 3D World + Bowser’s Fury is an excellent case for why Nintendo should be porting more Wii U games to the Switch. With its improved presentation and the convenience of the Switch, this is definitely the optimal way to play Super Mario 3D World, even without much in the way of new features. Bowser’s Fury is also an excellent open-world Mario mini-adventure, which is probably worth the price of admission on its own. Admittedly, the multiplayer features some camera issues, particularly in Bowser’s Fury. However, that should not stop Mario fans of all ages from checking out Super Mario 3D World + Bowser’s Fury, especially if they missed out on this much loved platformer the first time around.
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history. Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Glyph brings together the simplest form of platforms and puzzles in one package. It is an entertaining experience that shines for its simplicity. Although it falls short in scope, it fulfills the most important thing: is fun to play.
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Super Mario 3D World + Bowser's Fury might include the same game that was on the Wii U but it's also a title that needs to be experienced by everyone who owns a Nintendo Switch.
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
VR is the BIGGEST leap we have seen in gaming in awhile...
So, I'm a child of the late 80's/early 90's so I remember alot of the biggest gaming innovations for the last 30+ years. First there was Nintendo's 8 bit system NES. It blew me away! You could play what looked almost like arcade games at home. It was crazy. Everyone I know had one. You got the system packed with Mario/duckhunt and the zapper which was always everyone's first game. I remember holding the zapper to the screen to get those damn ducks and playing SMB3 till 3 in the morning...
The there was 16bit, the SNES and Sega Genesis. Wow! The games looked even more like arcade! They were faster, more colorful and more complicated. you could have more sprites on screen at one time. It was amazing! Parallax scrolling. I was again wowed.
Then we get the 64 bit era. The N64 (My personal FAV console of all time.) and Playstation. Wow we can play an FPS on console! Wow Mario is now 3D! Look at all these ugly 3-D models! This is sooo awesome! Again I was wowed.
Finally we get to the PS2-5, The Gamecube Wii-WiiU, X-box etc. I know it sounds like I'm just glossing over these, but give me a sec to explain. These are great consoles. My argument is that it feels to me like a series of diminishing returns. Yes the graphics got better. Yes the controllers went wireless. Yes we got motion controls, but NONE of that really wowed me. I was impressed, but I didn't feel amazed like I did with the earlier systems. It just felt like incremental upgrades in videogame tech. Heck I was seeing more innovation in the PC market which was why I switched to more PC gaming as I got older.
Then came VR...Wow! It's amazing! You are actually inside the game. You aren't just seeing the game through a 20 inch window, you are sucked into a portal to another world. I haven't felt this surprised and delighted by gaming in years. VR is the FUTURE of gaming and it's nice to finally be wowed by something again. Anyone else feel like this?
This is gonna be a long post, so buckle in. Next month, the ROB the Robot episode of AVGN will turn ten years old. This is often cited as the turning point of the show, with many fans considering it to be the last episode before the slow deterioration of the show's quality. But despite the slew of criticism, the show still manages to press on, with Justin claiming a whopping 16 episodes are planned for release in 2021 beginning in March, leading up to episode 200. I, for one, still try to hold hope that the show can improve in quality. However, there have been a number of reoccuring issues with the show over the past ten years that I feel it'd be better off without. I've compiled my main grievances with the post-movie episodes into a list: the seven deadly sins of AVGN. SIN #1: The 'Fan Request' Games In the early years of AVGN, it was extremely rare for James to take game request ideas from fans. It seemed as if he produced a new batch of games to review from thin air every other week, either timing the game choice to an upcoming movie reboot like Rocky or Indiana Jones, or just pulling something random off the shelf. It seemed like he would only take 'requests' on special occasions, like Superman 64 for the 50th episode, or Action 52 after coming back from a 2 month break. He'd even go as far as to show the emails requesting those reviews on screen. But after the movie was filmed, things changed. The show changed from being self aware of what it was -- a guy in his apartment voicing his complaints with obsolete video games -- to a much more narcissistic and deluded mangling of the concept. We all know how "the fans" were portrayed in the movie: mindless drones who creamed their pants every time the Nerd was in their vicinity. This was one of the most embarrassing parts of the entire film, and unfortunately, that mindset carried over into the episodes produced after it. Now the point of the show had become "the Nerd 'warning' his fictional in-universe fans about shitty games, SHITTY GAMES". Suddenly, James couldn't stop talking about The FansTM in the episodes, between the petition to review Ghosts & Goblins (did he really have to mention that?) to the Wish List episodes being about 'the fans' wish list', it felt like the show was becoming entirely reliant on fan service. By 2014, this had gone over the edge. James began reviewing the lowest hanging fruit games he could find, and claiming at the start of every episode with "I've gotten so many requests from muh fans to play this, so it's about time I get around to it. I mean, how bad could it be? After all, it was made in X year, well after the advent of qUaLiTy cOnTroL." Between obviously unfinished games like Big Rigs and Hong Kong 97, to games that were clearly not intended to be fun like Desert Bus or Crazy Bus, every episode had become painfully predictable and a bit hard to watch. The change in relationship with his viewers going from just a standard review show with a large audience to "It's my duty to protect muh fans from these shitty games!" was really fucking bizarre. I don't see why he feels the need to go for such easy targets when he's still barely scratched the surface of the terrible games of the SNES and Genesis era, let alone any of the consoles after that. Many of the most entertaining episodes were of games that were arguably decent like TMNT or Milon's Secret Castle. In fact, I almost prefer episodes like that because at least you know it's how he actually feels about it, rather than just giving us the opinions he thinks we want to hear. The game itself should not be funnier than the review of it. It seems like James has fallen into the trap of low-effort writing that relies way more on the game itself to be the joke rather than the clever remarks of the early days. SIN #2: The Conspiracy Episodes Whenever James makes this face, you know the episode is about to get fucking annoying. In the first 100 episodes -- or hell, any of them up until 2014 -- I never would have pegged the Nerd character as a schizophrenic. Sure he had anger problems, but that was the joke of the show, and the anger was pretty much always justified in reasoning and magnitude. But after the movie was released, there was a string of episodes that, instead of ending with a funny rant or destruction of a game, ended with a stupid drawn out "conspiracy theory". Now, while there have been episodes like Berenstain Bears and Polybius that are focused on conspiracies that exist outside the show that were actually quite good, it's when James feels like getting a little creative with it that it gets embarrassing to watch, especially when he starts doing that screaming which is not of anger, but that signature Rolfe-acting "emotion" which doesn't actually exist in real life where he tries to somewhat mix fear and shock over some non-issue while keeping a monologue explaining the problem going. Within a year, we had the Beetlejuice episode where he tried to claim the game was based on the star Betleguese, Hong Kong 97 where he argued the game "predicted the future" (did he really not know that British rule of Hong Kong had been scheduled to end in 1997 since the day they acquired the city??), and Seaman, where he famously went on for nearly five minutes about how Sega was planning on turning the planet into mindless slaves and enacting global annihilation... which was almost as hard to even type a description of as it was to watch the episode itself. Remember guys, YOU'RE NEXT! YOU'RE NEXT! It's so stupid and so unnecessary every single time. Yes they're all obviously jokes and not things he really believes, but, does he really think any of these moments are funny or entertaining at all? Who are they meant for? It makes me feel like I'm watching a show for little schoolyard children. It's embarrassing. SIN #3: The Flanderization of The Nerd In the early seasons, the Nerd was a smart, straight forward person. He spoke to the audience like adults and spoke to them in relatable terms. He'd tell charming antidotes (like the history class story at the start of Atari Porn) and took advantage of his great comedic timing to create quality episode after quality episode. The character's one in-universe flaw was the driving point of the show: his anger. However, the anger would only come out in justifiable moments. You'd never see him screaming for no reason, there'd always be a proper build-up to it, and the rants were actually funny so it was a satisfying pay off nearly every time. Despite being placed in situations like fighting fictional characters like Bugs Bunny, the character was still based in reality to a degree, and was the type of person you could actually imagine being that sorta weird, passive-aggressive loner by choice neighbor of yours who lives down the hall. But as time went on, the character was changed to be less and less realistic. Almost as if James wanted to make it crystal clear that he himself was not the 'lame' Nerd character, which is ironic considering that character he played was way cooler and than the James we know now. In early episodes like Roger Rabbit, Wally Bear, and Ghostbusters, you can see the Nerd talking on a then-modern cell phone. This made sense because, well, there was no reason for him not to use a modern phone. He was living in the year 2007, just because the games he played were outdated didn't mean everything in his life had to be outdated. But, James grew to feel otherwise, and by the Nintendo World Championship and AVGN Games episodes, the Nerd had no idea what modern phones were and had to 'play' the iPhone game through a rotary. Likewise, despite him using a modern computer in the Atari 5200 video, he suddenly has no choice but to play the AVGN PC games through his Commodore 64. (This seems to switch often, as despite using a modern computer again in the Polybius episode, by Earthbound and Chex Quest he's sitting in front of the Commodore again.) Even stupider is when the show tries to pretend like James has no idea what modern games are. There were countless moments in the early episodes where James referenced games that were new at-the-time or even flat out reviewed them. The original Chronlogically Confused video from 2006 talked about a good number of PS2 games, and the Zelda Timeline follow-up video explicitly had the Nerd give his feelings on games like The Minish Cap and Twilight Princess which had both only come out a couple years prior. And if that's not enough for you, check out the Spiderman video where the Nerd plays the GBA Spiderman 2 game, released only a few months prior, on his brand new DS. If the Nerd could review a game from 2006 in 2007, why was it that later in 2013, with the Wish List episodes, he refused to go further than 2005 with the Sonic games, saying "this is as new as I'll go, sorry." But the worst of all the changes made to the character is his childlike overreactions to things. It's a strange criticism to make about a show where the punchline to most episodes is an over-the-top rant, cussing and yelling at a 25 year old video game. But, there's a difference between actually funny moments like "Why are there no continues?" and the into-the-pillow scream that followed in Dick Tracy, and those moments of that strange indescribable fake emotion where he's repeatedly screaming "I GOTTA DO IT FOR NIIIIMOOOOYYYY", "I WANNA BE SEDATED BY A GAME BOYYYY" or "IT WAS SPELLED BERENSTEEEEEEIN". One is a realistic situation where the emotion could be genuine and is over a justified problem, and the other is just fucking annoying and grating. I find the Seaman and Mortal Kombat Sub-Zero episodes nearly impossible to watch because from beginning to end, they're filled with these childish moments. Did he really think "No wonder I haven't played this one before!" was a good line to end the MK review on? The sentence doesn't even make sense in that context. Worst of all, is the fact that this isn't just caused by James forgetting how to write, this is all entirely deliberate. Why do I say that? Because every once in a while, when it's an episode James cares about, he'll actually go back to how the character used to be. No joke. Compare the two 2017 episodes, Power Rangers and Polybius. In Power Rangers, he's doing that weird schizo scream for the Japanese Power Rangers theme, completely overacting during the "Over here! Alright!" part, and getting the character's motive wrong by purposely trying to find a game that makes him rage rather than having it just be a genuine response out of frustration and disappointment. In the later Polybius episode however, James starts the video talking to us like the adults we are in his normal voice, only yells in justifiable moments, and gives the game (despite the fact that it's fictional) a genuine chance to prove itself as either good or bad. This happens again in the Mega Man video, where James successfully writes lines for his 2006 clones that actually sound somewhat like things that he would have said at the time. It's not a perfect recreation, but it's a huge step in the right direction from NIIIIIIIIIMOOOOYYYYY. I truly have no idea what James is trying to do to the character anymore. My only guess is that this is some sort of long con game to make the future Nerd joke in the Christmas Carol episode actually come true, where he becomes a cringy old man that the Nerd of 2007 would be embarrassed by. But now I'm making conspiracies myself, so I'll move on. SIN #4: Constant References To The Show's Age What makes a show's viewers start to feel that the show is on its last legs more, than the show flat out saying it's running low on ideas several times? The first time I noticed this was in Episode 101, Spielberg Games, when James makes a shit joke and says "yeah, I know, it's getting old." Okay. Then why make the joke? If the show is supposed to be funny, why would you as a writer purposely include a joke you know isn't funny? Or in Schwarzenegger Games when he says "What a shitload of fuck, what were they thinking" with no emotion. If you know those lines are played out, why include them again, especially when you won't even pretend like they're not for the sake of the video? One of the worst examples is in the episode The Crow. The Nerd describes something in the game as "vaginal" and follows it up with "yeah, sorry, I'm running out of adjectives". This line just drives me insane every time I hear it. First, again, stop writing lines into your comedy show that you already know aren't funny. Second, I'm not sure James is aware that most people don't watch his show thinking "oh man I sure can't wait to hear toilet humor!", we watch because he has interesting opinions on games and a funny way of elaborating on them (or at least he used to). Third, if you're out of ideas for the show... come up with new ones or just end the fucking show! There's a number of other dumb moments related to this issue that are much less intrusive. Like in the most recent episode, Bartman, when he criticizes The Simpsons for going on way longer than it should have, and then says "Okay, onto AVGN episode one hundred eighty something". While it is nice to hear James finally make a joke resembling self-deprication, it's pretty tone deaf, considering it's a very valid criticism that the episode that followed made no attempt at fixing. Or, how about when 2016 Nerd sees 2006 Nerd through the TV in Berenstain Bears -- because I guess the "time travel" by green screening yourself into your old apartment needed to be tried again that fast after the Mega Man video from six months prior -- and is very deliberate in mentioning that was his "first Halloween special, ten years ago". Who cares? Do the new episodes just exist to re-direct people back to the older ones? Sometimes, however, James likes to take this a little bit further... SIN #5: Re-Used Material There are an embarassing amount of times where James just straight up lifts lines and scenes from earlier, better episodes. Take for example, the Planet of the Apes video, which begins with a direct copy of the start of the ROB video. Well, no, excuse me, because this time, instead of having the camera zoom in on corners of his room while saying "And this fucking thing" repeatedly, now he does the same thing while saying "And this shitty thing" instead. Don't want James to exert his brain too much of course, especially with how much he's straining his voice this time around. Even worse, James keeps doing this stupid bit where he straight up re-uses footage from older episodes to save on "muh time". In the Power Rangers video, he mentions how the show relied on pre-existing footage from some Japanese show for it's action scenes. Then he says, "well since they can re-use footage, I think I should do the same to help me get through this review", and shows a montage of reaction clips from older (and again, BETTER) episodes. How stupid is that? Again, I get the show is way past its peak of popularity, but if I wanted to watch the older videos, I'd watch the older fucking videos. Show me something new, quit giving us reasons to feel like the show has long passed its expiration date. And to make matters worse, he combines BOTH of these problems in the Mortal Kombat Rip-Offs video by ending the video by saying "I don't know what to do for the ending, so, I guess I'll have to rip-off some old AVGN episodes," and then displaying a clip show of edited 2006-07 video endings. How fucking cheap. If I were James, I would be doing everything I could to not to remind people of the old episodes so they don't have to remember how much better they were! SIN #6: Needing An Excuse To Review Games On A Game Review Show This is a more minor complaint, but why do so many episodes start with the Nerd being given some elaborate reason to play the game the episode is about? It's a game review show, I'm already expecting him to review a game! All these fake-outs are just unnecessary fluff that waste time. Take for example, the Superman 64 Returns review. Did anyone really think he was going to review Super Mario 64 at first? If he was going to revisit the game, why did he need some lame excuse like "it came back from space and is shooting lasers at my other games"? Why not just give an explanation like at the start of the Back to the Future re-review that he wanted to look at the rest of the game? Even worse is the Pepsiman episode. It starts with a title card and even a description of the game Yo Noid, something many of us have been waiting for him to review for years, but before he starts it up, it gets turned into the Pepsi Man game. Why actually tease something like that if we're not going to get it? Was there no other way to introduce the game? The stupidest of all might be the Trespasser episode, which I consider to be the worst episode of the show besides Seaman. So, he orders new Jurassic Park games in the mail, but gets a different Jurassic Park game, starts playing it, quits within minutes, takes a plane to "The Tropics", the plane crashes, he gets stuck on an island where he finds the game, and starts playing it again anyways? What was the point of all that? I'd say just get started with the review already... but from there it becomes one of the most boring videos I think I've ever seen on Youtube. Bottom line, while I suppose there are acceptable "reasons" to review specific games, it works way better when the reason is realistic, like doing Indiana Jones when an Indiana Jones movie is about to come out, instead of whatever that fanfic mess was at the start of Trespasser. SIN #7: The Look and Sound Many have cited the switch to HD and widescreen as one of the ways the show lost its old charm. However, I don't think that has much to do with it. The Bible Games 2 episode was shot in HD and 16:9, and still manages to feel no different from any of the other classics, in fact, I think it's one of the best episodes of the show. The problem comes with how "professional" he tries to make the new episodes look and sound. Some of the most iconic moments of the show were dictated by the soundtracks of their respective episodes. The Contra music playing during the 32X destruction, the Excitebike music during the Power Glove setup, the dramatic music from Batman Returns playing during the Nerd's huge ending rant from that episode about the controls. What happened to that? When's the last time you heard iconic music during an AVGN episode? The only game music I can recall them using is the Hydlide theme in Black Tiger, which was such a dumb choice considering what a bad song that was. Nowadays, with the exception of special episodes like Mega Man which get original compositions, James opts for stock royalty free music. I understand the show is likely trying to avoid copyright claims, but there's a bit of a logic problem there. First, the games he reviews have copyrighted music anyways, but we hear that just fine and the episodes are still monetized. And second, the older episodes still have ads on them too! So there's clearly not a problem there. Compare the classic 8-bit backing tracks of the NES Accessories video to the droning, boring sound of the Game Boy Accessories video. It makes a world of difference. Worst of all is the Trespasser video, which uses those Kevin MacLeod songs you always seem to hear playing in shitty GTA videos for children. Although it's meant to make the show seem more professional, it only does the opposite and gives off huge amateur vibes. In terms of the visuals, the stale single-shot cinematography makes the show feel like a limp corpse. Why can't he ever get off the couch anymore? Even if he has "no time" to do complicated skits (or no room in that tiny replica set of the Nerd basement), can't we at least see a scene of him standing by the shelves pulling the game out, or hell, anything besides that one angle of the couch? Seeing it zoom out at the end of Bartman was actually shocking. Up until that point, I was almost convinced they had nailed the tripod into the floor in 2020. For a show that was as expressive and dynamic as it was in 2006 with episodes like Friday the 13th and Nightmare On Elm Street, there's no excuse why it should feel so lifeless now. But they often manage to even screw up the couch shot. Why do they feel the need to add field depth to the visuals by making the background blurred? I get the show exists entirely out of reality now, being filmed in a recreation of a former basement, and starring a man who isn't invested in games or the show at all anymore to the point that he outsources a large portion of the writing and gameplay to new guys, but it would be nice to at least keep the old look and feel of the episodes as true as possible. But by now, not even the character looks the same. After trying those thick rimmed rectangle glasses for a few years (which didn't suit him at all), he's taken one step forward by getting a slightly better pair of glasses, but two back with that insane shirt that reveals his out-of-character tattoo. The look, sound, writing, feel, and soul of the original 100 episodes are all but gone. I do still think the future of AVGN could actually go somewhat well. I mean, anything is a step up from the episodes of 2015 or 2019. But they keep making these same mistakes over and over again. If they work to avoid these issues, I think we'll be a lot closer to the show we once loved. After Justin's AMA, I'm expecting a significant leap in quality for next month's Dark Man episode and the ones that follow it. Maybe they're already aware of these problems, and we've seen the last of them already. But if not, I'm hoping this post will make it to Justin like my last long rant did. I would love to see the show recover from the plague of horrible writing and management its been suffering from for the past ten years, and I think many of the rest of us would too, now matter how we feel about Cinemassacre after certain recent revelations. However, that entirely depends on the people making it, between James and Screenwave, finally figuring out what made the original episodes so lovable and many of the recent ones not so much.
Cyber Shadow is a bit disjointed at times, but right when it's chugging, it begins to crescendo and pick back up again. Despite the modern design concessions (which are within reason and don't betray the core of the game) it's not going to appeal to everyone, and that's OK. Even with a few misgivings, I'm anxious to see this world explored again with the power of hindsight.
It’s absolutely nails to begin with, but stick with Cyber Shadow and it will be your new favourite platformer. There will be tantrums and swearwords, but when a game looks this cool you can’t stay mad at it.
Shovel Knight was an example of an indie platformer that did hold up its end of the deal on both ends and that comparison doesn’t work in Cyber Shadow’s favor. Its boss fights and soundtrack can compete with other modern indie greats, but the rest of its gameplay inherits many of the antiquated parts that have been stripped out in other thoughtful throwbacks. This dichotomy makes Cyber Shadow a lot like its protagonist as it is made up of parts both old and new. But unlike Shadow, Cyber Shadow is made up of obsolete pieces, resulting in a rusty, defective cyber ninja that’s stuck in the wrong time period.
There's no better way to sum it up than just by getting straight to the point: Cyber Shadow is a fun action-platformer and one that expertly emulates the NES classic of yore.
While I’ve spent a lot of time covering what Cyber Shadow does right, there’s a lot more I could talk about. But since that would cross into spoiler territory, I’ll let you discover for yourselves why this is one of the best games of the new year. There’s a lot of replay value here, too, thanks to Yacht Club implementing a whole host of achievements, regardless of whether you play the game on Steam or consoles. Though it can get more than a bit challenging at times, I’d heartily recommend this to any fan of the classics. Even if you don’t appreciate NES games of yore, this is still a tremendous adventure full of mystery and danger. Kudos to Mechanical Head Games on developing Cyber Shadow, and many thanks to Yacht Club for helping it reach its full potential.
Cyber Shadow pays homage to classic ninja games such as Shinobi or Ninja Gaiden. It has a great "improved" 8 bit style, huge difficulty levels, and a satisfying 2D platform and combat gameplay.
undefined.Through it all, Cyber Shadow knows why people have fond memories of NES-era action platformers, whether it's the thoughtful level layouts, unforgettable boss battles, or eye-catching visual embellishments. This is not a game for the faint of heart, but more for the persistent. I came away from this retro romp satisfied, primarily because it harkens back to the classics while still carving out a distinctive game that rightfully deserves to enter the pantheon of stellar 2D ninja games that includes the likes of Ninja Gaiden and The Messenger.
Cyber Shadow is a beautifully crafted retro action experience complete with formidable enemies and crushing precision platforming. Abilities like the bullet deflect and dash strike provides the classic ninja experience without overloading on reused mechanics. On top of that, the length and replayability options give players a healthy serving of content tosing more time into refining their skills.
Cyber Shadow isn't afraid to just be what it is: an unapologetic, retro-inspired action game. Steady upgrades mean you'll be introduced to new mechanics for most of the adventure, keeping things interesting all the way. An old-school challenge awaits, and while it's mostly a fair fight, checkpoints can be a little far apart, and some bosses might stop you in your tracks. Still, if you're looking for a rock solid side-scroller, this is absolutely worth your time
For anyone looking for a challenge, Cyber Shadow is going to make their day. This would have fit in like a glove with the old NES library, next to Ninja Gaiden, Contra, and Castlevania. Those who remember those days and remember nearly getting an aneurism over how crushingly difficult those old games were, maybe sit this one out.
Most fall short of this lofty goal, but every so often a game like Cyber Shadow manages to capture that special feeling of 8-bit gaming so perfectly. Made by a single developer, Aarne Hunziker, and with the help of a publisher who also managed to capture the NES magic in a bottle in Yacht Club Games, Cyber Shadow is just as enjoyable as any of the legendary titles in two-button gaming.
In the end, the positives are strong enough to make Cyber Shadow a fun adventure for indie platformers fans, NES Ninja Gaiden fans, or even gamers who just like tons of challenging boss fights.
Cyber Shadow is definitely a genuine old-school experience which mostly works in its favour although it can be a frustrating test of patience at times. No matter which way you slice it, if you enjoy old-school 2D action games, playing Cyber Shadow is a must.
Cyber Shadow is an incredibly well-polished NES throwback, with fun combat, responsive controls, and some nice art and music backing it up. Well worth a look for fans of games from that era.
I am selling the following games, shipping not included in the posted price. Feel free to ask any and all questions and i can hear offers and trades if you have sealed or complete lego star wars or UCS sets. Dragon Force (Saturn) Nearly perfect condition (Played twice) - 300$ Dragon Warrior 2 (NES) - CIB - Good condition - 150$ Dragon Warrior 3 (NES) - Box and cartridge only - 150$ Dragon Warrior 4 (NES) - Cart only - 100$ DragonQuest 4 (ds) - New and Sealed - 150$ DragonQuest 5 (ds) - New and Sealed - 150$ DragonQuest 6 (ds PAL) - New and Sealed - 100$ DragonQuest 7 (3ds) - New and Sealed - 85$ DragonQuest 8 (3ds) - New and Sealed - 125$ DragonQuest 9 (ds) - CIB - 50$ DragonQuest Slime (ds) - CIB - 50$ Shin Megami Tensei: Persona 3 Portable - (psp) New and factory sealed - 200$ Shin Megami Tensei - Devil Summoner 1 "Raidou Kuzunoha vs. the Soulless Army" (ps2) New and factory sealed - 200$ Shin Megami Tensei - Devil Summoner 2 "Raidou Kuzunoha vs. King Abaddon" (ps2) Collectors edition with plush (Brand new and sealed) - 200$ Xenosaga Trilogy - (ps2) Must be bought as a set, chapter 2 and 3 are factory sealed and new, chapter 1 is in excellent condition - 350$ Atelier Iris Trilogy - (ps2) Must be bought as a set, all chapters are CIB and in good condition - 100$ Mana Khemia : Limited edition - (ps2) Brand new and factory Sealed - 80$ Shining Tears - (ps2) - CIB - 35$ Magna Carta - (ps2) - CIB - 35$ Ghost in the shell (ps1 JP region) Great condition - 80$ Gungnir - (psp) CIB - 50$ Stella Deus (ps2) CIB - 50$ Mana Khemia - (psp) CIB - 30$ Turrican Flashback - (Nintendo Switch) Factory Sealed and new- 30$ Pics upon request.
Genres missing from Smash's roster, and which characters could rep them
Smash Bros is truly an incredible celebration of gaming, and just in its playable characters represents a wide variety of genres, including 2D platformers (Mario, Donkey Kong, Yoshi, Kirby, Ice Climber, Sonic), 3D platformers (Mario and Sonic again, Banjo-Kazooie) action-adventure (The Legend of Zelda), Metroidvania (Metroid, Castlevania), Shoot’em up/rail shooter (Star Fox), RPGs (Pokémon, Earthbound, Xenoblade, Final Fantasy, persona, Dragon Quest), racing (F-Zero), turn-based strategy (Fire Emblem), 2D shooters (Kid Icarus, Mega Man), third-person shooters (Kid Icarus:Uprising, Splatoon), minigame collection/party game (WarioWare), real-time strategy (Pikmin), stealth (Metal Gear), life sim (Animal Crossing), sports (Punch-Out), maze games (Pac-Man) fighting games (Street Fighter, Fatal Fury, ARMS), beat’em ups (Bayonetta). Sandbox/survival (Minecraft), and other games with non-conventional genres (Game &Watch, ROB, Wii Fit, Duck Hunt). Yet, there are still many genres that are completely, or almost completely absent, whether they are lacking in Nintendo’s catalog, or simply because they haven’t got a chance yet. So I thought I’d take a look at some of them and try to give a few examples of characters, first-or-third party, who could fill that hole. For third parties, I’ll try to find the franchise that is to its genre what Street Fighter is to fighting games, or Final Fantasy is to RPGs, since I feel for third parties Smash usually goes with classic icons or games that have otherwise made a huge impact. I’m also not saying any of these characters are even remotely likely, or even that I want them, in fact many of them aren’t. I’m also not saying these are the only characters that could possibly represent their genres, these are just my thoughts. I’ll try to find other things each characters have going for them, though. And hey, this could get you thinking about characters you didn’t know you wanted. This list also includes some genres that are technically represented, but I feel not satisfactorily. Mostly those who are only represented as spin-offs from a franchise of different genre. You’ll see what I mean. Puzzle games Here’s an example. Yes, we do have Dr. Mario, but that’s just a Mario spin-off. 90% of Doc’s moveset is still taken from the platformer games. There isn’t even a Dr. Mario stage! So, if we wanted to include a pure puzzle IP, which could it be? Well, for the Nintendo side, I think the best choice would be Lip from Panel de Pon, also known as Puzzle League. PL was a mainstay of Nintendo consoles for a long time, and was the premier first-party puzzler, and there’s still a lot of fondness for it now. References to it abound in the Smash series since Melee. Unfortunately, Lip is basically non-existent outside of Japan. NoA deemed the original too girly, so changed the games to feature more MANLY IPs like Yoshi. After a while even Japan stopped putting Lip in the games, and there hasn’t been a new full PL game since 2007. It did receive sort of a resurgence last year as Nintendo released the Japanese original worldwide through NSO. Aside from Lip, there are several more recent Nintendo puzzlers that could get a rep. The Brain Age series is undoubtedly important and used to be huge. You could make the argument that it, not PL, is Nintendo’s premier puzzle series, and it is even still going. But its protagonist, Dr. Kawashima is already an At. Mallow from the Pushmo series and Box-Boy from the eponymous series are both acclaimed and popular with four games each. More recently yet are Snip and Clip, the stars of Snipperclips. Now for the third-party side, the undeniable king of puzzle games is Tetris. Problem is, Tetris doesn’t have characters. I’ve seen people suggest a literal Tetris block as a character, and at this point, I wouldn’t put it past Sakurai, but for the sake of argument, let's keep looking. The other most iconic puzzle game series might be PopCap’s Bejeweled series, but that suffers from the same problem (Colorful gems for Smash?). Looking further still we have Sega’s Puyo Puyo series, which is very popular in Japan, and has been around since the early 90s. This series actually has identifiable characters, such as protagonist Arle Nadja. Puzzle games aren’t just about matching 3, though. They come in a variety of formats. Usually they are quick and bite-sized, which makes them perfect for mobile, and the most iconic mobile puzzler (Other than Bejeweled-but-with-candy) is Angry Birds and the main bird Red could be a great mobile rep. TLDR: First-party: Lip (Puzzle League), Dr. kawashima (Brain Age), Mallow (Pushmo), Box-Boy, Snip and Clip Third-party: Tetris Block (?), Arle Nadja (Puyo Puyo), Red (Angry Birds) First-person shooter Again, yes, we do have Metroid Prime reps in the game, but that is a spin-off of a non-FPS franchise. And there is debate over whether it is an FPS or an action-adventure game (I mean, it can be both, but whatever). If we wanted a pure FPS rep who would it be? Nintendo doesn’t really have its own FPS series, so let’s just skip to third-party. There are two series that I think can be called the most iconic FPSs. The first is DOOM, represented by Doom Slayer, so influential to the genre they were at one point called Doom clones. The series dates back from 1993 and is still going strong with popular acclaimed releases. The series has a great presence in Nintendo consoles and is a popular request. Unfortunately, it’s not very popular in Japan. The other is Halo, represented by Master Chief, the Xbox’s flagship series and one that redefined FPSs away from Doom clones. Both characters are owned by Microsoft now, but they wouldn’t be the first or second Microsoft-owned characters in the game. Other good candidates include Doom’s sister and predecessor series Wolfenstein (BJ Blackowitz), the highly influential Half-Life (Gordon Freeman), and the mega-blockbuster Call of Duty (soldier? I don’t know CoD), but these are series you add after Doom or Halo. TLDR: First-party: none Third party: Doom Slayer, Master Chief. Adventure games In case you don’t know, adventure games don’t refer to games like Zelda, which is an action-adventure game. You might know this genre better as point and click adventure games, though of course, they don’t need to be point-and-click. They could be text based, have regular controls or be what you call visual novels. Nintendo has a few of these, but none very well-known. The two most notable both released for the Famicom Disk System: Shin Onigashima and the Famicom Detective Club duology, both of which received a Super Famicom remake and then nothing more. Though Japan-only and short-lived, both are fondly remembered, and Nintendo actually references them both quite a bit, almost as much as other retro NES games. Of the two, FDC is the most likely to get a Smash rep. In fact, Sakurai even said he wanted to include FDC protagonist Ayumi in Melee, but thought she’d be too unknown in the West. What’s more, the series is being revived this year with remakes of both games coming to the Switch (but only in Japan). Other than those, Nintendo had a couple of adventure series on the DS, Trace Memory and Hotel Dusk, but they weren’t very popular, and they are in that limbo of not being old enough to be nostalgic retro classics, and not new enough to be relevant. Speaking of new, Nintendo published a new adventure IP just last week, Buddy Mission BOND, but it’s probably too new. It’s also, naturally, Japan-only. On the third-party side, the adventure genre doesn’t have an undisputed king, but there are three series that I’d argue come close: King’s Quest, Monkey Island and Myst. This last one doesn’t really have a character, but the other two have quite memorable mascots: King’s Quest has the gallant King Graham, and Monkey Island has Guybrush Threepwood, a mighty pirate! King’s Quest is older, arguably more influential, has more games and is more relevant, with a fairly recent reboot, but MI is my personal pick. Unfortunately it’s owned by Disney, so… yeah. Not that it matters, because I don’t think either franchise was even released in Japan. Adventure games are heavily language-based, and especially in the early days, were very hard to localize. So just as we never got to enjoy Shin Onigashima and FDC, Japan never got to enjoy Monkey Island, though I think the new King’s Quest might have been released there. Anyway these would be “literally who?”s to Japanese fans, and frankly, to a lot of newer Western fans as well. Luckily, there is one salvation for the genre. The Ace Attorney series is popular in both sides of the Pacific, it’s owned by Capcom, who’s already involved in Smash, it’s very popular with Nintendo’s fanbase and Phoenix has even already been in a fighting game. I wouldn’t call it the “Street Fighter of adventure games” but it’s probably the only one we’re gonna get. TLDR: First-party: Ayumi (Famicom Detective Club), Donbe & Hikari (Shin Onigashima) Third-party: Phoenix (Ace Attorney), Graham (King’s Quest), Guybrush (Monkey Island) Survival horror Nintendo doesn’t have much in the way of horror games. Their only real foray into the genre was Eternal Darkness back in 2002. And though that was an acclaimed cult classic, it doesn’t seem Nintendo is interested enough in the series to do anything with it. On the other hand, we have the Fatal Frame series, which is in a weird spot. It isn’t technically owned by Nintendo, but Nintendo owns every game since the fourth, will continue to own every future game, and Koei Tecmo even said the future of the series is in Nintendo’s hands. Nintendo basically owns the series in practice if not legally. It seems to be in a similar spot to Bayonetta. Regardless, Nintendo is for sure more likely to use it than Eternal Darkness. It already has an AT! Now for third-party this is easy: Resident Evil. Some of these other genres are pretty debatable, but there is no arguing over what series is the Street Fighter of horror games. No other horror series even comes close to it in terms of popularity, acclaim, influence, impact and even connection with Nintendo. I guess we could throw a bone to Silent Hill as a distant second, but if there is going to be a third-party horror rep, I think we can all agree on RE. It’s actually Capcom’s most successful series, far more than MegaMan or Street Fighter. TLDR: First-party: a Fatal Frame rep, Alexandra (Eternal Darkness) Third-party: a Resident Evil rep Rhythm games Nintendo has quite a few rhythm games under its belt. The Ouendan/Elite Beat Agents series is great but kinda dead. The Daigasso! Series never came to America, but its popular in Japan, and has a recognizable main character in the form of Barbara the Bat. She is actually pretty popular herself, appearing in various merchandise and even had her own Twitter account. I wouldn’t discount her. But Nintendo’s biggest rhythm series is undoubtedly Rhythm Heaven. Many people actually expect it to be the next Nintendo Ip to be added, if there is one. It doesn’t have a real main character but there are a few possible choices, primarily the Chorus Kids and Karate Joe. Rhythm Heaven also has all original music, which sidesteps one very ironic big problem of rhythm games in Smash: despite being all about music, they’d probably be able to bring none, since most use licensed music. On the third-party series, I feel the rhythm genre has two big icons: Guitar Hero from the West, and Dance Dance Revolution from the East. Good news: they both have characters that could rep them in Smash. Bad news: can you name any? Both series have the problem of the games themselves being super iconic, but the characters? Not really. Guitar Hero could be repped by Johnny Napalm, basically the series mascot. He has been in every game, was on the cover for the first one, and has a distinctive appearance. But how many people could tell who he is? Especially if Smash just called him “Johnny”. Can you imagine? “Hey guys, they added Johnny to Smash!” Dance Dance Revolution doesn’t fare much better. Its series mascot is Disco. You know… Disco! Super memorable character. I guess he’d be the first unambiguous black character in Smash, which is cool. Both series also have a problem of not being super relevant. Guitar Hero oversaturated the market, crashed and hasn’t been seen since 2015. DDR is still going, but is now mostly played by aficionados, the big new casual dance game is Just Dance which… doesn’t have characters, so it doesn’t help us either. For an influential third-party game with recognizable characters we have to turn to Parappa the Rapper, which is actually credited as the first rhythm game, so it has the impact down. Unfortunately, its owned by Sony, who I doubt will collaborate. Actually PSASBR had Parappa, so I guess it beat Smash to the punch on the rhythm game representation. For a third-party game with recognizable characters that is popular and from a company that is willing to collaborate… uhm… Namco’s Taiko no Tatsujin and its mascot, Don-chan! I guess we’re stretching from my goal of finding THE rhythm game rep but, we have to work with what we got. TLDR: First-party: Karate Joe or Chorus Kids (Rhythm heaven), Barbara the Bat (Daigasso! Band Brothers) Third-party: Johnny Napalm (Guitar Hero), Disco (DDR), Parappa the Rapper, Don-Chan (Taiko no Tatsujin) Real-time strategy “But hey!” You’ll say “Isn’t Pikmin an RTS?” Yes, it is! But it’s a very unconventional RTS. Most people use RTS to refer to the type of game that follows the template of Dune 2, so to cover my ass (and because I thought it’s be interesting), let’s talk about it. Pikmin is already Nintendo’s sole RTS series so let’s just talk third-party. There are plenty of popular RTS franchises, and I’m not sure one stands too much taller than the others, but if I were to choose, I’d go with either Command & Conquer or StarCraft, both very popular and influential. Both also have popular, recognizable mascots, although interestingly, in both cases, not the hero, but the villain: Command & Conquer has Kane, and StarCraft has Kerrigan. C&C is not in a super hot place (though it just got a remaster), and I’m not sure if it’s well-known in Japan, but everybody knows what a sensation StarCraft is in Japan’s neighbor South Korea. Also fun fact: not only did both games receive a port to the N64, in BOTH cases, the port was published by Nintendo. So hey, it’s not the wildest idea in this post. TLDR: Kane (Command & Conquer), Kerrigan (StarCraft) Also if you’re asking, why StarCraft as an RTS rep and not Warcraft, well… MMORPGs and Western RPGs MMOs are a huge part of gaming, and the undisputed king is World of Warcraft. WoW has quite a few characters like Arthas or Jaina, but it is incredibly difficult to really set one character to represent the game. Even a generic playable avatar wouldn’t work, since the player can have wildly different races and abilities. No one character could properly represent the game. Now, you could argue WoW is a spin-off of the non-MMO series Warcraft, and if I don’t count Dr. Mario as a true puzzle rep for this reason, then WoW can’t be a MMO rep. Fair, if we want a pure MMO series, the next best thing would be EverQuest, though I have no idea who could represent it. Another important game in the genre is Ultima Online, although like WoW is a spin-off of a regular RPG, but since all RPGs in Smash are JRPGS, let’s use this opportunity to talk about the WRPGs. The Avatar or Lord British from Ultima would be great representatives. The Ultima series was at one point the most important RPG, and even influenced Dragon Quest, but it’s been quite dead for two decades. A more relevant and popularly-request option is the Elder Scrolls, particularly Skyrim’s Dragonborn. ES is no modern phenomenon either, it goes way back to 1994, so its both classic and relevant. TLDR: A WoW rep, an EverQuest rep, the Avatar or Lord British (Ultima), Dragonborn (Elder Scrolls) Tower defense Capping off this overly-long post with a genre for which Nintendo actually has a golden opportunity: Dillon from Dillon’s Rolling Western. DRW is one of the rare tower defense games that also features a recognizable player character that you can control like in an action game, and therefore, quite easy to put in Smash. Not sure if the series has a future, but the character seems to be one of the most popular to come off the 3DS-era eshop. For third-party, I’m not sure the tower defense genre has a king, but the most popular might be Plants vs Zombies, and if we can get Piranha Plant, why not Peashooter? Edit: Commenter suggested Crazy Dave for PvZ instead, which makes more sense TLDR: First party: Dillon Third-party: Peashooter (Plants vs Zombies) Well, I’m gonna stop here. Obviously there are many genres and sub-genres, but to me these are the biggest missing. What other genres do you want to see repped? Roguelikes? MOBAs? Hero shooters? Or do you think another character that I didn’t mention should rep these ones? Or do you feel like some of the genres already in Smash could use better representation? Do you think Animal Crossing is more of a social sim, so for a true life sim rep we’d need The Sims in Smash? Do you think Bayonetta is um ackshually a hack-n-slash so for a beat’em up rep we’d need someone from Double Dragon, Final Fight or Streets of Rage? Do you think Punch-Out isn’t really a sports game so John Madden needs to tackle the fight? Comment away
I have an active imposter(s) u/AScaredTutle And u/AscaredturtIe Please be aware! ————————————— Hey everyone!! Lots of stuff to go through here so be patient with me! I’ve added a lot of items since my last post...some items have old time stamps, please LMK if you would like to see any item timestamped up to date. Don’t like a price? Throw out an offer! Hookups for systems may be OEM or 3rd party, please inquire before you purchase If you are a new user, or a user who doesn’t have a lot of activity on Reddit, I may ask for payments via Friends and Family, Venmo, or Zelle. This is to reduce the chances of an unwarranted chargeback/potential scam. There are no hard feelings if you choose to decline my offer, it’s just a risk I’m not willing to take ——————————————————— PLEASE READ If a game is NOT listed, then it has been sold (Classics do not come with HDMI) x3 Used NES Classic , I have 2 OEM plugs and 2 3rd party, will come with 1 controller Can install Hackchi at no additional charge, just ask Asking $85/ea SNES Classic - comes with plug (see above) and 2 controllers Asking $85 https://imgur.com/a/fZmDjBT/ ————————————————— SNES Classic (boxed) (x2) - $100 https://imgur.com/a/bauq9Kd/ https://i.imgur.com/5RUBll3.jpg x2 NES Consoles , will come with Power Adapter and 1 controller , zapper gun upon request at no charge m A: Tests ok https://i.imgur.com/NVopx0U.jpg D: Tests ok, controller port needs to be pushed downwards sometimes to register controller, has crack in top plastic (see picture) Will include non-working Dogbone controller - $90 https://i.imgur.com/X9SqO9I.jpg https://imgur.com/a/FBIPviV/ https://imgur.com/a/Ii0JwfS/ NES Games Blades of Steel - $5 Demon Sword - $10 Dragon Warrior - $15 Golf - $5 Hoops - $5 Jordan Vs. Bird - $5 Mega Man 3 - $25 Rad Racer x2 - $5/each RBI Baseball - $5 Skate or Die - $5 Snake Rattle-N-Roll - $5 Teenage Mutant Ninja Turtles (x1) - $10 Tetris - $10 Wheel of Fortune - $10 https://i.imgur.com/HxQjpVD.jpg https://imgur.com/a/UqwUXS4/ https://imgur.com/a/4UnTyIl/ https://imgur.com/a/I0iSRvh/ ———————————————— SNES Games (shipping not included) Bass Tournament USA - $5 Battle clash - $5 Frogger - $10 Hole in One Golf - $5 Madden 93’ - $5 Metal Combat - $5 Ms. Pac-Man - $10 NCAA Basketball x2 - $5/ea PGA Tour Golf - $5 Pilotwings - $10 SOLD TO u/AN1119 Porky Pigs Haunted Holiday - $10 P.T.O. - $5 Road Riot - $10 Street Fighter II - $15 Super Mario World (x1)- $15/ea One SOLD to u/AN1119 Super Scope 6 - $10 Super Play Action Football - $5 Super Slap Shot - $5 Super Soccer - $5 Tetris 2 - $10 Wheel of Fortune Deluxe Edition - $10 https://imgur.com/a/oZGAbN5/ https://imgur.com/a/MebOTDX/ https://imgur.com/a/DKEi1GW/ https://imgur.com/a/kq2yS9 ————————————————— Nintendo 64 games 007 The World is not Enough (x2)- $12/ea Knockout Kings 2000 - $10 Pokémon Stadium - $20 SouthPark Rally - $15 Zelda OoT - $35 SOLD TO u/AN1119 https://imgur.com/a/ApGaCz Zelda: Majoras Mask - $100 SOLD TO u/AlmostProTiger https://imgur.com/a/OAMhRs7/ Jumper Pack - $10 https://i.imgur.com/IXdm6iF.jpg Memory Cards and Rumble Packs - $10 each or $5 each with purchase of N64 items OEM Memory card and Rumble pack (w/ battery cover and w/I cover ) are SOLD https://imgur.com/a/4ditvHH/ ———————————————————— SEGA GENESIS Games: Lemmings 2 (Box Only) - $5 Where in time is Carmen Sandiego - $10 NHL Hockey - $5 Madden 96’ - $5 https://imgur.com/a/Dgao7GL ————————————————— Game Boy Systems A: Tests ok, no issues - $40 SOLD TO u/Flintpunx B: Tests ok, no issues - $40 https://imgur.com/a/5SIPOqW/ https://imgur.com/a/Q3Umr5U/ H: Tests ok, no issues - $50 x1 OEM SP Charger - $10 x1 USB SP Chargers - $6 each https://imgur.com/a/tIvQ0PL/ https://i.imgur.com/bnyOAhd.jpg ————————————————- Gameboy Games Alleyway (w/ manual) - $7 All-Star Baseball 99 - $5 Centipede/Millipede - $5 Donkey Kong Land - $10 SOLD TO u/AN1119 Donkey Kong Land II - $15 SOLD TO u/AN1119 Dr. Mario x1- $10 One SOLD to u/AN1119 Frogger - $10 Harry Potter - $10 Kirbys Pinball Land - $15 SOLD TO u/AN1119 Mickeye’s Ultimate Challenge - $5 Pokémon Gold - $40 Pokémon Red - $40 SOLD TO u/lilChungy92 Pokémon Silver - $40 Pokémon Yellow - $5 (won’t boot past GB logo) Q*Billion - $5 Super Mario Land (x1)- $10 One SOLD to u/AN1119 Super Mario Land 2 - $15 SOLD TO u/AN1119 Tetris (x2) - $10/ea One SOLD to u/AN1119 Tetris Plus - $10 Tetris 2 - $10 Tiny Toon Adventures - $5 Toy Story 2 - $10 Urban Strike - $5 Wario Land 3 - $15 (needs new battery, taken out) Zelda: Links Awakening DX - $25 SOLD TO u/AN1119 https://imgur.com/a/3ypPeFW/ —————————————————— Game Boy Camera Asking $55 https://imgur.com/a/ocTydeG/ Game Boy Mega Memory Card Asking $55 https://imgur.com/a/XtGQXkB/ ——————————————————- Gameboy Advance Games Cat in the Hat - $5 Crash Nitro Kart - $8 Dexters Laboratory - $5 Excite bike - $10 FIFA 2004 - $5 Harry Potter - $5 Lord of the Rings - $5 Mario and Luigi Superstar Saga - $20 SOLD TO u/AN1119 Pac-Man Pinball - $10 Shark Tale - $6 SIMS Bustin’ Out - $5 Super Mario Advance (dog bite damage on 1, plays fine) (x2) - $10 https://imgur.com/a/dOEpE4W/ ————————————————— GBA Strategy Guides Mario and Luigi: Superstar Saga - $15 SOLD TO u/sylladextrous https://i.imgur.com/dCkMees.jpg ——————————————————— 3/DS Games Angry Birds 3DS - $10 Super Smash Bros - $15 SOLD TO u/AN1119 Super Mario 3D Land - $10 Super Mario Maker - $10 Hot Wheels - $5 Luigis Mansion : Dark Moon - $15 LEGO City Undercover - $5 New Super Mario Bros 2 (x2) - $10 Rune Factory 4 - $10 Star Wars : Complete Saga (DS) - $5 Street Fighter 4 - 3D Edition - $10 Mario Party DS - $10 New Super Mario Bros (DS) - $10 Super Mario 64 DS - $12 Yoshi Touch & Go (no manual) - $10 Zelda Ocarina of Time - $10 SOLD TO u/AlmostProTiger Zhu Zhu Pets 2 - $500 (...$3) https://imgur.com/a/4uwH1lV/ —————————————————— Platinum GameCube with hookups and Gamestop controller Asking $70 https://imgur.com/a/DEhmTDA/ —————————————————- Gamecube Games PLEASE ASK FOR PICTURES OF DISCS IF INTERESTED Zelda Collectors Edition - $70 Animal Crossing (no manual) - $30 SOLD TO u/Rex_Power_Cult Madden 03 (disc only) - $5 Madden 07 (disc only) - $5 Incredibles - $10 Ghost Recon - $10 Bionicle Heroes - $10 NASCAR Thunder - $10 Star Wars - $10 https://i.imgur.com/NQSa52p.jpg ——————————————————- MadCatz/Gamestop Controllers/Receivers Controller on top needs battery contacts cleaned Asking $20 https://imgur.com/a/M9IGj6m/ ————————————————— ————————————————— Turbo-Grafx-16 Mini Brand new, comes with multi-tap - $150 https://imgur.com/a/fHOLXWj/ ————————————————— x2 CECHA01 60Gb consoles. Systems will come with power cord and 1 controller. (Keep in mind these cost $30 to ship bc they’re so f’ing heavy) A: 4.81 firmware, no issues - $180 shipped C: 4.70 firmware, no issues - $180 shipped https://imgur.com/a/d8aG3AQ/ Controller options https://i.imgur.com/5tjM5zJ.jpg —————————————————- PS3 Super-Slim 12Gb, will come with power cord and controller Asking $90 https://imgur.com/a/0fmHqKg/ Dreamcast (All discs are loose) Grandia II w/ soundtrack - $30 Record of Lodoss War - $30 Legacy of Kain - $15 Resident Evil Code Veronica - $25 Space Channel 5 (Sealed) - $20 https://imgur.com/a/s1aX4W4/ https://imgur.com/a/aBkJEOb/ Wii U games LEGO Jurassic World - $10 LEGO Avengers - $10 Batman 2 - $10 LEGO City - $10 Disney Infinity - $5 Marvel super heroes - $10 LEGO movie - $10 Angry birds Star Wars - $10 Zelda: WW - $35 https://imgur.com/a/P8VESve/ https://imgur.com/a/alg20Rc/ https://imgur.com/a/BijKsu4/ ——————————————— Wii system with hookups, sensor bar, Wii-mote Asking $55 Shipped https://imgur.com/a/Domchzg/ ———————————————- Nintendo Switch Cases (TOP row are cases ONLY) Mario Tennis Aces Super Mario Odyssey Yoshis Crafted World Asking $13 each shipped, or $30 for all 3 shipped https://i.imgur.com/L130is2.jpghttps://imgur.com/a/bEGgFjs/ https://imgur.com/a/HZI0oIw/ https://imgur.com/a/Xl3XGP3/ https://imgur.com/a/UyWQDmV/ ——————————————- Final Fantasy 7 Deluxe Edition (DLC Redeemed) Please see pictures on condition of steelbook Asking $50 https://imgur.com/a/jtgwA4B/ ——————————————————- x1 set of PS Move controllers Asking $55 https://i.imgur.com/YOLaFoO.jpg —————————————————— x1 PS Vita 1000 handheld, includes AC charger and x1 SD2VITA adapter. (SD2VITA only works on homebrew firmware with appropriate programs) Asking $120 F: 3.60 Henkaku (see pictures of small crack at bottom of screen, and missing top flap) https://imgur.com/a/WVRec2L/ ———————————————- PS VITA GAMES (All loose) Lord of the Rings - $15 Ninja Gaiden - $20 https://i.imgur.com/XxjOarz.jpg https://i.imgur.com/t4yKAbf.jpg —————————————————- PS5 Games x3 Spiderman MM Ultimate (sealed) - $55 shipped One has a small tear in the bottom left corner https://imgur.com/a/ZZ6lIqT/ Demons Souls (sealed) - $55 shipped https://i.imgur.com/yeHTVhy.jpg Dualsense Controller (sealed) - $60 shipped https://imgur.com/a/jys313a/ —————————————————- ————————————————— NON-WORKING CONSOLES x2 CECHA01 Backwards Compatible PS3 Pictures available upon request $100 shipped each (cost $30 to ship) One overheats and shuts off One had a bad laser, doesn’t read discs, powers on normally —————————————————— US Buyers only please I accept PayPal, Venmo, Zelle, and BTC More than 100 trades here on GameSale and over 110 over at GiftcardExchange If you have any questions please feel free to message.
Here’s a link to the follow-up post with another 20 games. With so many games releasing nowadays, I think it's easy for the good ones to get lost in the shuffle. I'm going to list 20 highly anticipated Indie/AA games. I'm sure there's many great ones I'll probably miss (like I said, there's so many it's hard to keep track sometimes), so please let me know what other ones I should look out for. I’m going to order them by release date. If the game does not have a tangible release date, I’ll place it in the list based on what I think is more likely to come out first, based on marketing material and release date delays. 1. Cyber Shadow
Description: This game looks like a cyberfunk (real word is getting the post removed by the automoderator) Ninja Gaiden. It's very fast paced and has some huge enemies to fight. The player character looks to have a very versatile moveset which looks to complement both the platforming and the combat. This is apparently the work of one guy, making it all that much more impressive.
Description: Little Nightmares was a big indie success back in 2017, and the sequel looks to lean heavier into its horror elements. The game will feature two characters this time around - Six and Mono - as they brave the horrors in this larger than life world to discover the dark secrets of The Signal Tower.
Description: It Takes Two follows a clashing couple who have been turned into dolls. This is the second game to come from Hazelight Studios, creators of A Way Out. Like that game, this one is built around the co-op experience and is both online and local co-op. If you play online, only the host needs to own a copy of the game.
Description: This comes from the creator of Sonic the Hedgehog and Nights into Dreams. It's a 3D platformer with a dreamlike carnival theme. You'll wear a number of different costumes (80+ according to the game description) that grant different abilities. The game also has a Chao Garden-like feature for Sonic Adventure fans. The adorable little creatures in this game are called “Tims.”
Description: The original King’s Bounty released all the way back in 1990, which also spawned a board game in 1991. It wouldn’t receive a follow-up until 2008 when King’s Bounty: The Legend released. Four expansions would be released between 2009 and 2014. While traditionally a PC exclusive series, King’s Bounty II will mark the first time the series comes to consoles.
Description: This game has been in development for 10 years now and is clearly inspired by Banjo Kazooie. The game follows a tag team duo – a rabbit and a monkey – through 11 different worlds in a collectathon-style platformer. The two characters like act as one unit to perform certain moves, just as it was in Banjo Kazooie.
Description: 30XX is the sequel to 2014’s 20XX. This is a Mega Man X inspired roguelike with both local and online co-op. There were eight characters with different abilities to play as in 20XX, and it looks like a similar approach is kept for the sequel. Despite taking place 1000 years after the original, Ace and Nina at least, are still present in 30XX.
Description: 2017’s Hollow Knight is one of the biggest indie games of all time, in both its popularity and scale of the game. Silksong was originally just meant to be a DLC for the original game, but the project expanded into a full-scale sequel. The original is probably the single most popular indie Metroidvania out there, so there’s a lot of hype for the sequel.
Description: This has been a very long time coming, but with all the gameplay footage and marketing material coming out for the game, it seems Psychonauts 2 will finally release in 2021. The first game released in 2005 – three PlayStations ago – and was a cult classic. The director of the first game, Tim Schafer (Grim Fandango, Brutal Legend, Broken Age, etc.) is also directing the sequel, so there is a lot of hope from the fanbase.
Description: This comes from the same developer as Hyper Light Drifter. Solar Ash Kingdom has a lot of the same stylized aesthetics as Hyper Light Drifter, but this is a fully 3D over the shoulder adventure. You’ll engage with massive enemies, traverse the world at high speeds, and meet many characters throughout the adventure.
Description: From the creators of Golf Story - a fusion of golf and RPG elements. This sequel includes golf, tennis, volleyball, soccer, and baseball. You’ll also engage in a variety of typical RPG adventure stuff, like exploring dungeons and engaging in side quests. The first one reviewed well and was one of the biggest indie hits in the first year of the Switch (2017).
Description: Heavenly Bodies follows two cosmonauts in the 1970s who must work together through a series of physics-based challenges. While the game is built around the co-op experience, the game can still be played in single player. While this is only local co-op at the moment, the Steam page seems to suggest that the developer is looking into options for online play.
Description: This is technically a DLC, but given the wait for it, I think it’s fair to expect a fairly sizeable one. This DLC will introduce a new playable character, Ms. Chalice, who will have a double jump and possibly other differentiating moves. This DLC was originally supposed to release in 2019, but it’s been delayed a number of times. For reference, the original game released in 2017 and took seven years to make (though the two brothers responsible for the game had day jobs and a much smaller team up until 2014).
Description: This comes from Kayin, the creator of I Wanna Be the Guy. This is an NES Castlevania inspired game with three playable characters that have unique paths and differing abilities. The game will also feature cutscenes and over a dozen different levels. The game has been in development for years now and is near completion.
Description:Hazelnut Bastille actually has a 2-3 hour demo with a full dungeon included, which I didn't know about until just now as I was making this list! Heavily inspired by top down Zelda games, these games have some really beautiful looking art. Development for Hazelnut Bastille began back in April 2016. Dawnthorn, a prequel to Hazelnut Bastille, will also be releasing around the same time in 2021. Dawnthorn will emulate the look of an NES game, while Hazelnut Bastille will look more like an SNES game.
Description: The original Freedom Planet was initially conceived as a Sonic fangame before the the creator, Stephen DiDuro, reconceptualized it as his own IP. The sequel was announced back in 2015, a year after the original’s release, and will introduce new mechanics and make changes based on feedback from the first game.
Description: This game comes from the creators of Crawl and Regular Human Basketball, two highly acclaimed competitive local multiplayer games. Unlike their previous work, this looks to be a campaign/adventure game, but it also has a demonic narrator just like Crawl. They're also making The Drifter right now.
Description: From the creators of Lenna's Inception, Bytten Studio, which released on Steam in January of this year – a randomly generated Zelda inspired local co-op action adventure game with two art styles to switch between. The two guys behind the game have also worked on Starbound, Stardew Valley, and Wargroove, so they have quite a pedigree of games. Cassette Beasts in heavily inspired by Pokemon and includes 120 beasts that can be combined for a total of 14,400 fusions.
Description: This comes from the creators of Wargroove. Witchbrook will allow you to experience high school as a wizard. A website for the game was launched back in September, so it seems progress on the game is coming along. The website seems to suggest you’ll be able to develop relationships based on your choices in the game.
Description: This comes from the same developer as The Vanishing of Ethan Carter, The Astronauts, but instead of just walking, you'll be walking and shooting demonic creatures. If this game reminds you of Painkiller from 2004, it's because director Adrian Chmielarz actually worked on that game. The game has been worked on for five years now by a team of nine full members and three contributors, so hopefully we'll see it soon.
What are some other upcoming indie/AA games you’re looking forward to? If you’re looking for more indie games to play, see my posts here:
Disclaimer: I did the Banjo Tooie anniversary thread yesterday, and I won’t make another one for awhile, but this is Super Mario World we’re talking about, and an anniversary that ends in a “0” is the perfect excuse to talk about an old game again. The text below is going to read a little informational and “dumbed down” if you’re already familiar with Super Mario World’s and Nintendo’s history. Just an FYI. Super Mario World first released on November 21, 1990 in Japan but wouldn’t come to North America until August 13, 1991, while Europeans had to wait until April 11, 1992. Back then, different regional releases were a lot more common. In Japan however, it was just one of two launch games for the SNES – it and F-Zero, so you can see Nintendo put a lot of stock in its mascot. Super Mario World directly proceeded Super Mario Bros. 3 as the next mainline Super Mario platform game and was even called Super Mario Bros. 4 in Japan. Outside of its gorgeous 16 bit graphics – twice that of the NES’ 8 bit graphics – it featured a world map with secrets and shortcuts to the last level, and perhaps more importantly, Yoshi, who would become a staple of the Mario series and be featured in a variety of spinoffs as a playable character – like Mario Party, Mario Kart, Mario Tennis, etc. – and his own series, Yoshi, Yoshi’s Cookie, Yoshi ______, and Yoshi’s Island. While the ability to save cartridge-based games first appeared in 1986’s The Legend of Zelda, very few games included a save feature until the SNES era. Despite Super Mario Bros. 3 releasing a full two years later, it did not include the ability to save your game. Super Mario World marked the first time you could save your progress in a Mario game. The implication of this encouraged players to try and find all 96 exits in the game. Super Mario World also allowed you to go back and play previous levels (besides the fortress levels). Once you cleared a level in the Super Mario Bros. trilogy, you could not replay the level until subsequent playthroughs. This helped in discovering the game’s secrets because you could carry certain powerups over to a level more easily. This would be the last major new Super Mario 2D platformer on consoles for a whole 19 years, until New Super Mario Bros. Wii in 2009. 1993’s Super Mario All Stars were remakes of the original trilogy, and 1995’s Super Mario World 2: Yoshi’s Island was more for branding purposes and was a Yoshi game in actuality, and subsequent Yoshi’s Island games dropped the “Super Mario World” from their titles as Yoshi became more of a widely known character in the series. Shigeru Miyamoto had conceptualized up Yoshi since the original Super Mario Bros. in 1985, but due to hardware limitations, he was not a possibility on the NES. That said, there actually is a character in 1984’s Devil World for the NES that resembles Yoshi. Devil World was also directed by Miyamoto, which was not released in North America due to religious connotations (this is the same Nintendo of America that changed 2007’s Fire Emblem: Goddess of Dawn to Fire Emblem: Radiant Dawn). With the power of the SNES though, Yoshi finally became a reality. It would later come to the Gameboy Advance in the form of Super Mario Advance 2: Super Mario World in 2001 (2002 for us godforsaken Westerners) – along with 1983’s Mario Bros. (not to be confused with 1985’s Super Mario Bros.) – with a toned down difficulty, a few quality of life updates, and modern Luigi characteristics – higher jump at the cost of slower speed. Unfortunately the GameBoy Advance was technically inferior to the SNES, causing the developers to reduce the display resolution and downgrade the entire soundtrack. That said, it still blew every new GameBoy Advance platformer out of the water. 12 years on, this was still peak platforming. Really I don’t think any 2D platformer rivaled Super Mario Bros. 3 and Super Mario World until 20 years later when 2010’s Super Meat Boy released. Super Mario World’s aesthetic lives on in Super Mario Maker 2 (and the first game) and seems like the most popular pick among the five game styles (Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World). In a time when platformers reigned supreme, Super Mario World was the best selling game of its generation (first half of the 1990s), and was Miyamoto’s favorite Mario game. 30 years on, it’s still a lot of fun to play, and fortunately can be easily accessed by new generations of gamers on the Switch’s SNES emulator. What are your memories of playing Super Mario World? What system did you first play it on - the SNES, GameBoy Advance, Wii, Wii U, Switch, or unofficial emulator on PC? How do you think it compares to the other 2D Super Mario platform games? How does it compare to modern 2D platformers?
Out of the three major console studios, I find Nintendo to be the least interesting. Their exclusive lineup is incredibly bland, and at this point their outdated hardware is just too much of an issue to look past. (Despite the implication of the title, I am not trying to start a console war.)
Back in 2017, I decided to bite into the hype and buy a Nintendo Switch. At the time, I saw a lot of promise in the Switch, and it really looked like I was going to have a lot of fun with the console. And for a while, I did......but after three years of owning a Switch, I've realized something.....I don't like Nintendo, at all. At some point, I just stopped caring for their exclusives, their policies and systems, and the extremely outdated hardware. And it doesn't help that the release of the PS5 and Xbox Series X has emphasised just how much more interesting the competition is. (Despite what the title and that last statement might imply, I am by no means trying to start some console war. You can hold whatever opinion you want, but lets be calm about this. These are just video games in the end.) Exclusives and Games: Nintendo is always regarded as one of the best when it comes to exclusive games because of how fun and creative the games are, and how iconic their IPs are. But I just don't see any of that. Nintendo's games are incredibly safe, by-the-books games that offer nothing in creativity. And while not every game needs to reinvent the wheel, Nintendo's games are incredibly bare-bones and basic, and they always feel like gimped versions of other, more interesting games. Zelda BOTW is regarded as one of the best games of all time, but after playing it, I have no idea what anyone is talking about when they praise this game. The world is incredibly plain and repetitive, with only a few enemy types and barely any interesting locations, barely any enemy variety, and an extremely lackluster attempt at a story. The overall controls are fine, and it isn't an outright bad game, but there is nothing special about this game. And that's just BOTW, the Switch is full of lackluster exclusive titles. Sure, games like Mario Odyssey and Splatoon 2 are pretty good, but for every Mario Odyssey, there are two Paper Mario: The Origami Kings, and for every Splatoon 2, there are two Legend Of Zelda: Age Of Calamity. When I can count all of the interesting exclusives on just one hand, I think its fair to say the Switch lineup is lacking. Plus, simply having some iconic IPs isn't enough to warrant any praise. God Of War 2018 isn't a good game because its part of the God Of War IP, its a good game because it had challenging combat and great story. You need more than just a recognizable IP to make a good game, the game needs to be able to stand on its own merit. Not to mention, while there is nothing wrong with having recognizable or long running franchises, you can't just rely on already existing IPs forever. You need to expand, and create new ideas and worlds. This year, Sony released TLOU2, a great game that was a sequel to an already beloved game from the PS3. But they didn't just rely on a sequel for this year, they also released Ghost Of Tsushima, a new IP with its one story and characters. Back in 2015, Microsoft teamed up with Moon Studios to release Ori And The Blind Forest, a new IP that was wildly different than what Microsoft was typically known for. But taking that risk paid off, as the Ori games are now regarded as one of the best Metroidvanias of all time, right up there with Hollow Knight and Dead Cells. Nintendo on the other hand relies pretty much entirely on Super Mario, The Legend Of Zelda, and Kirby. These IPs are over three decades old now, and the only new IPs from Nintendo in recent times are Splatoon and Astral Chain. Splatoon was actually really cool, and I thought it would've showed Nintendo the potential in creating new IPs......but nope, Nintendo seems hell-bent on being the Disney of gaming, and only using recognizable IPs that people can feel nostalgia too. And as I said, most of the recent games in these franchises aren't that interesting to begin with..... Hardware Limitations and Flaws: Nintendo has been behind in hardware ever since.....well, the Nintendo 64 really. The decision to stick with cartridges back then instead of using discs held them back, and ever since then the gap between Nintendo's hardware capabilities and the competition has grown larger every generation. And while the portability of the Switch is a nice concept, I would sacrifice the Switch on an alter if it meant getting a proper home console that ran at 1080p 60fps. And I know some people are going to tell me about how "graphics and performance don't matter", and how all that matters is if the games are fun, but when I can see the polygons and rendering issues from a mile away, and the frame-rate drops below 25fps, the graphics and performance definitely matter. I don't expect to get full 4k 60fps, but for god's sake we're in 2020 and the Switch still can't perform at a stable 900p 30fps. And in what world is 900p 30fps considered okay? Nintendo's hardware is so abysmally outdated, and their fanbase has such low expectations that they see 900p 30fps as an achievement. And these games aren't even that graphically impressive to begin with. These models have polygon numbers from the Xbox 360 era, and I don't think I'm supposed to see the pixels on your textures. And I know for a fact that your render distance shouldn't be so bad to the point where I can see enemies popping in only 30 meters away. And those are just the issues by design, I haven't even mentioned the outright broken hardware, namely the controllers. Literally everyone and their mother have experienced Joy-Con drift at this point, and the dumbasses at Nintendo HQ really said that "Drift is not a major issue, and has not affected the ability to enjoy our games". Really, are you sure about that Nintendo? Lazy Services and Systems: Paying for the ability to play online games sucks, it really does. But realistically, this is how Microsoft and Sony make up for the losses on their console sales, and how they keep servers up. If Nintendo was going to start charging for the online, then fine, I'll deal with it. At least then we'd have proper servers, and maybe they'll add some worthwhile bonuses similar to Sony's PS+ Collection........or so I thought! Nintendo Switch Online is the shittiest service I've ever used, and I use the Adobe Creative Cloud! You pay $20 a year for this service, and there are no servers, and no proper bonuses. Instead of using proper servers, Switch Online uses Peer To Peer connections, also known as P2P. P2P relies on using the least common denominator for online connections, so if one person is facing online issues, everyone is facing online issues. That means that almost every online game is filled with endless lag and random crashes. Just perfect for a fast-paced combat game like Smash Bros. Ultimate..... And the "bonuses" you get are just emulation of NES and SNES games. Just what I wanted, thirty year old ROMs that I could play on any online browser. Once again, paying $60 for Xbox Live Gold or PS+ sucks, but at least I know I'll get a working connection when I'm online. Switch Online being cheaper does not excuse it from being incredibly lazy and downright broken. TLDR: Out of the three major console studios, Nintendo is the one I find the least interesting. They're always praised for their creativity and high quality games, but I don't see any of that. Their games are extremely safe and by-the-books, relying almost entirely on being part of Nintendo's old IPs. And while their hardware might feature creative ideas, it comes at the cost of performance. I don't expect full 4k 60fps, but the Switch is so outdated that when something runs at 900p 30fps on this thing, people consider it an achievement. Nintendo's controllers are downright broken, and their online service doesn't even work most of the time. Nintendo has absolutely nothing going for them, and I really don't see anything interesting in what they have to offer.
I brought my Nintendo switch to my mothers house. She has nerve damage in her legs so she cant really leave the house much (stairs). She has complained alot about cabin fever and being bored. Here she is playing Super Mario bros 3 on the SNES app
Whoa! I never realized how much modern Zelda and Zelda Theme music comes from ALttP
[ALttP] Whoa! I never knew so many classic Zelda songs were from this game I never owned an SNES growing up. I went from NES to SEGA to N64 to GameCube. Adult life I stayed the Nintendo course with Wii and the Switch (never got the WiiU). So in my mind, the switch from “old Zelda” to “modern Zelda” was the same as “top-down” to “3D”. I have played every 3D console game more than once, but never thought of looking back to a top-down, given how much I didn’t care for LoZ or AoL on the NES...until I recently played LA on the Switch. I am playing ALttP for the first time now. I think I’ve been thinking about this all wrong. While there are some obvious technical similarities between top-downs vs 3Ds - I think “MODERN” Zelda may have actually appeared with ALttP. Individual dungeons requiring keys and specific items, check. Rescuing x amt of McGuffins (sages) to “save the Princess/Hyrule”, check. But I was honestly shocked to see that the music, aside from the Hyrule Theme, for OoT and later installments stems from this game. When you select your name and file, the “great fairy theme” plays. This is true for many of the next console games. Kakariko Village Theme is the same from ALttP to OoT. Zelda’s Lullaby is heard often, although not called out as Zelda’s Lullaby. I can’t go into anymore detail as I’ve only been playing this game for less than an hour, but it seems this game (and it’s music) went on a different path than it’s NES predecessors and set much of the groundwork for future console games (which happened to be 3D) while handheld consoles such as game boy and DS picked up the 2D titles. I’d love to hear some thoughts on how this game influenced console titles, but please Mark spoilers as such (I’ll probably be playing for the next few days 😀)
[USA-CA][H] Witcher 3 & Joycons SWITCH, Wonderful 101 Wii U, ME Trilogy X360, Mario Sunshine GC, plus more games for 3DS, N64, PS2, PS1, PSP, DC, SS, & SG, GPi Handheld, Skull & Co Switch grip, NES Classic wireless controllers, AC amiibos [W] Paypal
All games have been tested as best as I can, except where noted, and are working unless otherwise stated. Games vary in condition and completeness, so please take a look at the pictures I have included. If you would like more detailed pictures of a particular game, feel free to ask. Prices do not include shipping. Prices are negotiable, but please do not ask me to give you a bundle price. If you want to make an offer on a bundle, just do so. Looking for Paypal or Steam credit. If you would like to try and work a trade, see my list here. Pictures: Nintendo Games All other Games Hardware and accessories
Have:
Switch: Witcher 3 (CIB) - $45 Joycons - Right - 2x Red, 1x Blue; Left - 1x Red, 2x Blue (Offering pairs only in any combination you would like. These were refurbished by myself and have been tested and confirmed all functions work.) - $60/pair Custom shelled joycons - These have the "Glacier Blue" shells from ExtremeRate, but I cant really see any blue in them, more like a frosted clear. - $80 Official power adapter - $20 Skull and Co Grip Case, Spice Orange - $20 3/DS: Transformers Dark of the moon (loose) - $4 Wii U: Wonderful 101 - $10 GameCube: Super Mario Sunshine (loose) - $25 (loaded and played fine for me, but I only played through the first few minutes) N64: 007 World is Not Enough (loose) - $9 Kobe Bryant in NBA Courtside (loose) (partially working) - $3 Legend of Zelda: Ocarina of Time (gold) (loose) -$40 Madden 64 (loose) - $1 Mario Golf (loose) - $22 MRC (loose) - $4 Nascar 2000 (loose) - $1 NFL Quarterback Club 99 (loose) - $1 Super Mario 64 (loose) - $32 PS2: Gran Turismo 3 A-Spec (not working) - $1 PS1: Jumping Flash (disc only) - $13 Oddworld Abe's Oddysee (GH) - $13 Slamscape - $3 Tempest X3 - $9 Vandal Hearts (disc only) - $18 PSP: Hot Shots Golf (loose) - $2 King Kong (loose) - $4 SOCOM (loose) - $2 Napoleon Dynamite (movie) (loose) - $2 A Series of Unfortunate Events (movie) (loose) - $2 Xbox 360: Mass Effect 1, 2, & 3 - $4 ea or $12 shipped for all three Dreamcast: Tokyo Xtreme Racer - $18 Saturn: Daytona USA (Disc only) - $4 Impact Racing (Disc only) - $9 Mystaria (Disc only) - $30 Genesis: Spider-Man and X-men Arcade's Revenge (loose) (not tested) - $6 Hardware/Misc: Retroflag GPi case, w/ Raspberry Pi Zero W, 32 GB micro SD card, protective sleeve, and original box. It is all set up and ready to go, just add your roms. Also comes with an improved D-pad and raised back bumpers, originals will be included as well. - $100 My Arcade NES Classic controllers - $8 Insignia NES/SNES Classic controller extension cables (pack of 2) (NIB) - $4 Amiibos - Cyrus, and Reese - $6 ea
Am I the only one who doesn't care about graphics?
Hello everyone, I hope you are all doing well during this Covid-19 crisis and take care of all of your family and friends! I have been a gamer since my young childhood, and I love them since it is a good way to relax when I am stressed. I will always defend video games for the positive effects they can have on our minds.
Why I am writing this?
I have noticed something really severe: most people now care only about graphics. They want to know which is the most powerful between PS5 and XBOX Series X. And they will buy only games with beautiful graphics. I am playing newer and older games, and I feel like why people care about graphics. I have been playing Super Mario World and Super Metroid on the Switch's SNES Online, and it was more rewarding and satisfying than most nowadays games I have been playing. By seeing how the gaming community behaves, I believe it tends to focus only on graphics and nothing else. When I want to buy a game, I don't even care about the graphics, and I have the feeling I am the only one who focuses on gameplay, music, art style, etc. Am I the only one?
The Delusion about FPS/Graphics
At least 20 or 30 FPS is good. I understand if someone wants to play at 60 FPS, but this should not be mandatory in my opinion. And then who cares about 120 fps or 240 fps? Your eyes don't even see the difference. I know sometimes games need some precise input so my best compromise would be 30 FPS for offline and relax games, and 60 FPS for online games with tournaments for example. I don't understand when people tend to buy the best resources for their PC. Games don't need 8K and 240 fps to be enjoyable. But yeah, this is your money and you do whatever you want with it, I am not your mother ;).
The most powerful is NOT the winner
If you look at each "war" generation console, the most powerful console always failed. But remember that there were never console war. Only one during Nintendo and SEGA during the beginning of the 1990s. Sony VS Microsoft is nothing compared to what happened then.
NES and Master System were a bit equal and during this period we didn't care about the power of a console.
SNES won against Megadrive (Genesis). Sonic The Hedgehog for example was more beautiful and smooth than Super Mario World. You can even add the Neo-Geo which was really really expensive but wasn't successful. And even the PC-Engine (TurboGrafx-16) if you want to be exhaustive.
Playstation won against N64 and Atari Jaguar. Playstation is 32-bit and less powerful than N64 and Atari Jaguar that were 64-bit. It won most notably because of the usage of the CD that could store 1 GB instead of a cartridge that can't store more than 100 MB. N64 games are more beautiful than Playstation games but it lost. I don't even count Saturn, because it was a mess during the commercialization of this console. I think it was as powerful as the Playstation but correct me if I'm wrong.
PS2 won against XBOX, Gamecube, and Dreamcast. Dreamcast won at the beginning because it was the only 128-bit console, but when PS2 came, it led this whole generation, at the expense of the Dreamcast. Gamecube and XBOX were more powerful than the PS2, they "survived" because of their exclusivities.
Wii won against PS3 and XBOX 360. I think this one is the most relevant. If you were living during this period, you can totally relate to what I am saying. This was Gameplay (Wiimote) versus Graphics (transition to HD), and Gameplay largely won. The Wii was largely criticized for being just a copy of a Gamecube.
PS4 won against Wii U and XBOX One. PS4 was less powerful than XBOX One, and yeah I know the Wii U was less powerful than PS4. The failure of the Wii U was because of its marketing and how Nintendo sold it. They didn't make the same mistakes for the Switch. For the Switch, I don't know where I can put it since it was released in the middle of a generation. But anyway, XBOX One was the most powerful and didn't win.
For the handheld consoles, this will be really quick... Game&Watch won but no rivals. Then someone who will tell me the GameBoy didn't win against Game Gear and Atari Lynx... GameBoy was monochrome and ugly compared to them, but it won easily. GameBoy Advance didn't have any concurrent (there was Wonderswan or the N-Gage but do you know them?). DS easily won against the PSP, and again the DS was less powerful than the PSP. Same for the 3DS and PS Vita, don't tell me PS Vita won against 3DS.
Graphics is different than Art Style
Don't confuse graphics and art style. the Pokémon series, or Zelda: Breath of the Wild, has awful graphics but an awesome art style. The games have bad graphics, but the character design, the level design, the way everything is drawn is beautiful. However, we are not talking about art style here.
People who tell me Graphics are important
If you are going to tell me graphics are essential because when you play, you need to look at a fantastic landscape. A video game is something you play through. If you just sit and look at the landscape, I'm sorry but this is not a video game since you are not playing, this is just panorama. This is not playing, you just watch beautiful pictures. Photography is different than video games, even both are considered art. I would ask you what is a video game for you? For me, a video game is the gaming interaction between the human and the video of a machine. No questions about graphics. This is called a video game, and not video watching or anything like that. If you need to look at beautiful backgrounds, you can go on Google Images, and look for high-resolution pictures (Settings > Advanced Research).
Games with bad Graphics are Bad?
My favorite question to beat the people who only care about graphics is: Why retrogaming exists if graphics are so important? This is not nostalgia or anything like that, I am born during the Gamecube/PS2 era and I didn't even know how the 1980s or the 1990s were in terms of video games. (I wish I could have been here when Final Fantasy VII and Pokémon Red/Blue were released). And can you tell why Minecraft is the best selling game of all time?
Conclusion
To conclude, of course, I agree this is cool if you have good graphics, but people need to stop worship graphics and giving all of their attention to this instead of focusing on gameplay, music, etc. This should not be a criterion to define the quality of a game in my opinion. Can someone tell me this is just me who is a toxic hater, or if someone feels like me? Maybe I am just stupid so I would like that someone can correct the wrong things that I believe in. Thanks a lot for reading my very long message and have fun playing the wonderful video games we can have in 2021! Remember video games are the most prolific media, far ahead of the cinema or the books. TL;DR: Am I the only one who is noticing people only care about graphics? I want to know if I am just a toxic hater who doesn't understand what the gaming industry needs right now, or if I am on the contrary smart enough to understand video games are not based only on graphics.
Nintendo really dropped the ball on the NES offerings via its online service in 2020. Only six games dropped onto the Switch and most of them weren’t very good. This was even crazier considering ... With the Nintendo Entertainment System – Nintendo Switch Online and Super Nintendo Entertainment System – Nintendo Switch Online collections, Nintendo Switch Online members can enjoy a selection of NES and Super NES games with added online play as part of the paid Nintendo Switch Online membership. Video: You Can Actually Play Games With The NES Controllers Still Attached To Your Switch. Peripherals come and peripherals go, and one of this we thought would be going very swiftly out of people... Nintendo / Thumbsticks Nintendo Switch Online includes access to a library of classic NES and SNES video games. Here’s the full list of available titles. In addition to online gaming, cloud saves, and free games like Tetris 99, Nintendo Switch Online also includes access to an impressive selection of NES and SNES classics. Switch Online members can now play 20 SNES games on the console via the Super Nintendo Entertainment System - Nintendo Switch Online app, with more on the way in the future (although new additions... Nintendo Switch Online, the paid online service coming to the Nintendo Switch tomorrow, will not require an always-on internet connection to play its included NES downloadable titles, and will let... More Than 40 NES Games Now Available to Play on Nintendo Switch Online. On May 15, classic NES ™ games Donkey Kong Jr. ™, Clu Clu Land ™ and VS. Excitebike ™ are coming to the Nintendo ... Nintendo Switch Online had a slow start initially, but with the introduction of SNES games, we've seen added value coming to the service which justifies the asking price.Nintendo has been slowly ... The Nintendo Switch is the best way to play NES games on the go. Beyond that, it features some of the best titles in history, including Breath of the Wild and Super Mario Odyssey. If you're an avid...
Nintendo Switch SNES/NES Games - Can They Be Played ...
Nintendo's paid online service for the Switch promises a Netflix-style of classic NES games to play whenever you want. But that's a nice dream. How's the rea... Let's play classic NES games on the Nintendo Switch.Let's chat about the Nintendo Switch and other gaming topics.Available on AmazonAmazon USA: https://amzn.... Nintendo Switch Online has FINALLY launched and today we take a look at how NES games run on Switch and take a look at how it works. The experience is super ... A new discovery has been found that allows NES games online to run BETTER on the Switch, Google Chrome can play Assassin's Creed Odyssey with Project Stream,... Hey all! In the video i will be discussing if you can play snes and nes games on your nintendo switch completely offline!Below are the products used to play ... As far as i'm aware, Nintendo Has no plans to make this a reality! But thats why fans exist right!? To FUEL THE INVENTION! Consider liking and subscribing to... Super Mario Bros. 2 and Kirby's Adventure finally make its way to the Nintendo Switch Online Service! To be a member and help support the channel just follow the link or click the "Join" button ... Gameplay for all 20 Nintendo Entertainment System games that you can download for free if you purchase Nintendo Switch Online. The service itself costs $20/y... Quick link to download the mod:http://itzska.com/appsObviously homebrewing your Switch will be required to be able to do this and YES doing this or anything ... Nintendo Switch Online is out! So we try playing NES games online with some friends to see how well it works! Is there any lag or latency? Find out how well ...