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GRAND FALLS CASINO AND GOLF RESORT - Reviews (Larchwood
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GRAND FALLS CASINO AND GOLF RESORT - Updated 2021 Reviews
Grand Falls Casino & Golf Resort® - Larchwood, IA
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Covid-19 Update for January 29: 543 new cases, 765 recoveries, 14 deaths + Outline of Relaunch Plan + Announced Relaxation for In-Person Dining Restrictions/Indoor Fitness
Data is taken from the Covid-19 portal and today's media availability with Premier Jason Kenney, Minister of Health Tyler Shandro, and Dr Deena Hinshaw. Dr Hinshaw's next availability it will be Monday. There are currently enhanced measures in effect for the province of Alberta. This link provides a quick summary of which ones are in effect for different regions of Alberta. Alberta is currently on "Early Steps", with the goal of reaching Step 1 on February 8th. Top line numbers:
For values where "Current" and "Total" are the same, I have left results under Total
Value
Current
Change
Total
Total cases
—
+543
123,364
Active cases
7,805
-236
—
Cases with "Unknown source"
1,129 (34.8%) in last 7 days
-49 (-0.3%)
—
Tests
—
+11,608 (~4.68% positive)
3,154,153
People tested
—
+3,029
1,749,944 (~400,353/million)
Hospitalizations
594
+3/-7 based on yesterday's post/portal data
5,326 (+33)
ICU
110
-2/-3 based on yesterday's post/portal data
858 (+7)
Deaths
—
+14
1,620
Recoveries
—
+765
113,939
Age Range of Deaths
Age Bracket
New Deaths
Total Deaths
20-29
0
7
30-39
1
8
40-49
0
18
50-59
0
51
60-69
1
164
70-79
3
321
80+
9
1,050
Unknown
0
1
Vaccinations
Value
Change
Total
Vaccinations
+1,803
104,327 (~23,868/million)
Albertans with 2 vaccinations
+1,680
14,352 (~3,283/million)
Reported UK and South Africa Variants
The value is updated by Alberta Health weekly
Last update: January 29
Variant
Change since last update (January 25)
Cases
United Kingdom (B.1.1.7)
+11
31
South Africa (B.1.351)
+1
6
Spatial distribution of people tested, cases, and deaths:
All other values are compared with respect to yesterday
Zone
Active Cases
People Tested
Total
New Cases
Total
New Deaths
Total
Calgary
3,138 (-64)
+1,203
708,112
+223
47,320
+1
505
Central
692 (-18)
+290
155,673
+67
8,777
+3
87
Edmonton
2,662 (-102)
+834
581,259
+155
51,266
+9
848
North
957 (-53)
+350
164,314
+58
10,049
+1
109
South
340 (+4)
+179
108,042
+39
5,822
+0
71
Unknown
16 (-3)
+173
32,544
+1
130
+0
0
Effective Reproductive Number (R, or Rt)
The value is updated by Alberta Health on Mondays
Last update: January 25
What % the confidence interval represents isn't stated
Zone
R Value (Confidence interval)
Province-wide
0.81 (0.79-0.84)
Edmonton
0.81 (0.77-0.85)
Calgary
0.83 (0.79-0.87)
Rest of Province
0.77 (0.73-0.82)
Spatial distribution of cases for select cities and regions (cities proper for Calgary and Edmonton):
City/Municipality
Total
Active
Recovered
Deaths
Edmonton
41,833 (+122)
2,134 (-87)
38,987 (+204)
712 (+5)
Calgary
39,762 (+185)
2,592 (-41)
36,718 (+225)
452 (+1)
Red Deer
1,844 (+17)
174 (+2)
1,651 (+14)
19 (+1)
Lethbridge
1,704 (+29)
133 (+15)
1,559 (+14)
12 (+0)
Fort McMurray
1,681 (+2)
92 (-10)
1,586 (+12)
3 (+0)
Brooks
1,361 (+0)
3 (-1)
1,344 (+1)
14 (+0)
Grande Prairie
1,150 (+7)
147 (-5)
984 (+12)
19 (+0)
High River + county
769 (+0)
24 (-3)
738 (+3)
7 (+0)
Mackenzie county
553 (+7)
40 (+4)
498 (+3)
15 (+0)
Medicine Hat
527 (+2)
21 (+0)
493 (+2)
13 (+0)
Cardston county
466 (+4)
83 (-7)
377 (+11)
6 (+0)
I.D. No 9 (Banff)
423 (+11)
29 (+11)
394 (+0)
0
Wheatland county
232 (+2)
14 (+1)
218 (+1)
0
Warner county
158 (+0)
6 (+0)
150 (+0)
2 (+0)
Wood Buffalo municipality
133 (+2)
9 (+2)
124 (+0)
0
Rest of Alberta
30,768 (+153)
2,304 (-117)
28,118 (+263)
346 (+7)
Other municipalities with 10+ active cases is given at this link Schools with outbreaks are listed online. Quick numbers (changes since yesterday):
114 school are on alert (2-4 active cases) (+4)
15 schools are on outbreak with 5-9 active cases (+2)
4 school is on outbreak with over 10 active cases (+0)
Spatial distribution of hospital usage (change as of yesterday's post):
Hospitalization zone are where the patient is receiving care, not zone of residence
Zone
Hospitalized
ICU
Calgary
199 (+8)
48 (+2)
Edmonton
246 (-9)
38 (-4)
Central
45 (-1)
7 (+0)
South
34 (+3)
8 (-1)
North
70 (+2)
9 (+1)
Statements by Premier Kenney Opening Remarks
Alberta must continue to proceed cautiously
System is managing as a province, but some hospital facilities is still significant
Peak reached in early January (>90% Covid capable bed occupancy)
Problem in every region of the province as many rural regions are cared for in Calgary/Edmonton
All healthcare workers have limits and we must protect capacity
Notes (i) Peter Lougheed and Butterdome field units, (ii) AHS having no budget limits at the moment, and (iii) limited staff available
Restrictions
Recognizes that stress that comes with economic and employment instability
Why a "lockdown" has never been imposed with curfews, closed schools, and business closure
Broad public support and compliance is important
To strike this balance, wants to show a path forward...that bending curve lets public health measures lift
Must be carefully, slowly, and data driven
Restriction Metrics
Restrictions will be lifted in a stepped approach based on hospitalizations (ICU and general acute) values. It is a lagging indicator of healthcare capacity
When a benchmark is reached, discussion will be considered for further advancement of relaxation. Hospitalizations will be primary factor, but growth of cases will also be considered
Hospitalizations will be reviewed 3 weeks later. If hospitalizations have continued to fall, further progression will be considered
Case numbers represent recent trends and will be used to determine if relaxations need to be paused or if additional restrictions are needed
If cases surge to exponential growth and if a variant begins to increase spread, restrictions will be imposed again
Details of Relaxation Plan
Some restrictions will apply in all steps and at least 3 weeks are place in between each step
Early Steps: Schools open, outdoor gatherings up to 10 people, personal and wellness by appointment only, funerals up to 20 people
Step 1 - Begins February 8th: Some easing in school function (indoooutdoor sports, performance activities), some indoor fitness, some dine-in options for restaurants/cafes/pubs bound by clear limitations (e.g. - distancing requirements, group size, masking, etc).
Step 2 - Requires: Average hospitalization <450: Some easing for retail, banquet halls, community halls, hotels, conference centres. Some further easing on children sports/performance, indoor fitness
Step 3 - Requires: Average hospitalization <300: Consider places of worship and limited reopening of museums, libraries, casinos, and indoor seated events. Consider indoor indoor social gatherings with limitations. All that are considered will have restrictions still
Step 4 - Requires: Average hospitalization <150: Restrictions will exist, but will be closer to last summer. Wide range of indoor and indoor activities would be considered. Wedding/funeral receptions, trade shows, are on the table at this point
Requires buy in from Albertans
As measures are eased, community spread can occur
Moving from 1 stage to another will not be automatic - it will be open for discussion
Leading indicators will be used to warn of "red flags" for pausing relaxation
Closing Remarks
Minister of Jobs Doug Schweitzer will make announcements for support in coming days
Hopes that this will be a boost to Albertans and Albertan businesses
We are not at the end and it will be a while until we see a real effect from vaccines. Variants add to the challenge
This is not "back to normal" and if we think so, we'll start rolling back steps of the above plan again
Q&A
There are people who willingly ignore restrictions. What should be done here?: Enforcement is last resort. Regrettable to see that people are doing this and it is disrespectful to healthcare staff; they are saying they are more important than healthcare and can hurt the entire province. Understands the frustration, but things won't improve if people continue to break rules. Calls politicians who support ignoring restrictions "irresponsible" and thinks stronger enforcement is required
(Upon prompting, Dr Hinshaw added that most Albertans are following restrictions and cannot let the minority dictate the actions of the majority - more compliance results in higher potential for restrictions down the road)
How much decision making is politics in UCP strongholds?: Decisions in Covid cabinet are data driven. One factor is population compliance; polling say it's about 20% of Albertans think restrictions are too stringent, 40% say it's about right, 40% not strong enough (believes there is no strong consensus). Believes vast majority of Albertans are compliant
Who will get delayed with limited vaccine doses?: Defers to Minister Shandro. Notes he is worried about EU restricting exports of vaccine and asks federal government put pressure on Pfizer
(Minister Shandro: Still reviewing. Will follow recommendations of health officials and defers to Dr Hinshaw)
(Dr Hinshaw: Risk of severe outcomes driven. Still need to review)
Statements by Dr Hinshaw Cases
~12% of schools have active cases (607 cases combined)
Active cases in 291 schools
12 cases of variants identified: 31 UK total, 6 from South Africa
All but 3 linked to travel and from same household (1 was the community spread case)
No evidence of further community spread
Relaxations
Knows many Albertans are keen to return to activities they have missed
Most important step will be following restrictions in spirit
If in-person interactions can be replaced, cases will further reduce and prevent spread of variants
Q&A
What data is being used for deciding Step 1?: Uses BC as an example for successful limited service in these activities and did study of where spread can occur. Group fitness events are high spread (especially high intensity). Opening for fitness will be to bar high intensity fitness. Opening only low risk parts (e.g. - only a single household at a table). More information next week.
(Premier Kenney added that global data was used)
How much did Covid variant affect this plan?: Key part of plan is followed by 3 weeks of observation. A part of the 3 week timeline is to monitor for rising cases. This will allow for monitoring
How confident are you in containing variant?: Concerning in case identification. Significant testing of incoming travellers has allowed for early containment of most cases
(Premier Kenney added: Concerned for widespread risk of variant. Also considers some positives in vaccines being rolled out and increased contact tracing)
Statements by Minster Shandro
Proud of progress of vaccination
Notes Moderna's cut; it feels like Alberta isn't a priority
Alberta Health was informed that it will reduce from 24,600 to 18,800 doses (5,800 fewer. ~23.5%)
Informed all February Moderna deliveries being accessed, so unknown how much Alberta will receive in that time
Accessing impact on first and second doses
Knows the frustration from Albertans and thinks new from federal governments continues getting worse
Wants a national strategy for vaccine supply
Q&A
Does reopening 1 week from now contradict previous comments from Dr Hinshaw/Minister Shandro?: 2 important messages about "stepping up and stepping down". Trying to show Albertans how it could happen and separate from message of potential for further restrictions if cases spread further
(Upon request from Minister Shandro, Premier Kenney added: The approach is very gradual and are already available in neighbouring provinces of BC and Saskatchewan. Will monitor closely as to best balance multiple pressure on the province. Notes mental health has worsened because of economic stresses for business owners)
(Dr Hinshaw was asked to add by Premier Kenney: Notes that significant restrictions will exist in the sectors that reopen. But to get more than that will take more work from Albertans to reduce cases and hospitalization)
Additional information will be logged below:
The final question was for Premier Kenney in French. While I cannot translate, the reporter stated it was about the compliance of Albertans on vaccines.
[December 15, 2020] – New Content in Grand Theft Auto Online
The Cayo Perico Heist has been added to GTA Online. In this update, players are contacted by Miguel Madrazo who will task them with infiltrating one of the most secure private islands in the entire world, evading or neutralizing the heavily armed security forces stationed there, and escaping with valuable evidence along with as much art, gold and drug money as they can carry. Players must scope, prep, and execute the Heist either solo or with up to three other players and will have the opportunity to access several new weapons and vehicles along the way.
The Cayo Perico Island has been added to GTA Online. The Island consists of several different key locations that players can explore while scoping for the Heist, including a beach party where new DJ collective Keinemusik performs an exclusive set. Upon completing the Heist as leader, players can return to the Cayo Perico beach party at their convenience and invite others along for the journey.
The Kosatka has been added to GTA Online. The Kosatka is a new driveable Submarine property that acts as a base of operations for planning The Cayo Perico Heist. The Kosatka can be customized with Guided Missiles, a Sonar Station, and a Weapon Workshop. The Kosatka also comes with a Moon Pool where players can store the new Sparrow, Kraken Avisa and Pegassi Toreador vehicles.
The Music Locker has been added to GTA Online. The Music Locker is a new Nightclub located underground below The Diamond Casino & Resort, which acts as a social hub and is where players can first meet Miguel Madrazo to learn about The Cayo Perico Heist. The Music Locker is also the venue that showcases new DJs added with this update.
One new DJ has been added to GTA Online. Players can see this new DJ perform at The Music Locker:
Moodymann
A new feature to toggle strobe lights in The Music Locker has been added. In the Style section of the Interaction Menu, the strobe light toggle can be found, listed as “Music Locker Strobes” and can be toggled on or off.
New DJ Request Missions have been added to GTA Online for owners of the Casino Penthouse who have completed The Cayo Perico Heist. Players will earn special rewards for completing these requests.
Two new Radio Stations have been added:
K.U.L.T 99.1 FM
Still Slipping Los Santos
Two existing Radio Stations have been updated with all-new mixes and tracks:
Worldwide FM
FlyLo FM
New Hidden Cache collectibles have been added to GTA Online. Players can find up to 10 Hidden Caches on the ocean floor around San Andreas each day. Players who own the Kosatka Sonar Station can blip the Caches on their radar. Players are rewarded with GTA$ and RP for finding these Hidden Caches.
Nine new vehicles have been added to GTA Online:
Kosatka
Sparrow
Kurtz 31 Patrol Boat
Vapid Winky
Shitzu Longfin
Kraken Avisa
Annihilator Stealth
RO-86 Alkonost
Pegassi Toreador
One new weapon, the Military Rifle, has been added to GTA Online and can be purchased from Ammu-Nation stores.
Additional new weapons have been added to GTA Online and can be unlocked on Cayo Perico.
Over 180+ items of clothing have been added for both Male and Female characters in GTA Online.
Over 30+ Tattoos have been added to GTA Online.
Nine new Face Paints have been added to GTA Online.
Six new celebration emotes have been added to GTA Online, which can be used while dancing:
Crowd Invitation
Driver
Runner
Shooting
Suck It
Take Selfie
Several new Awards related to The Cayo Perico Heist have been added to GTA Online, including the opportunity for players to earn up to 1.4 million in bonus GTA$ for various Heist challenges.
Five new styles of Blackjack tables and four new styles of Three Card Poker tables are available for purchase for players who own a Casino Penthouse and the Private Dealer. They can be purchase from the Casino Shop using Chips and equipped using the Interaction Menu.
GTA Online Fixes
Game Stability and Performance
Fixed several issues that caused game crashes, freezes and other stability problems
Fixed a stability issue that caused high memory usage for PC players, which could have led to pausing/stuttering on low specification hardware
Fixed an issue that may have caused players to get stuck on a black screen during transitions between GTA Online content
Matchmaking & Networking
Fixed an issue that resulted in players getting stuck on the sky camera after attempting to use the ‘Quick Job’ option to enter a Casino Heist lobby
Fixed an issue that resulted in players remaining in the same session after using the 'Find New Session’ option
Fixed an issue that resulted in players getting stuck on a loading screen when accepting a Job invite while inside the Arcade
Fixed an issue that may have caused network errors during the race portion of the GTA Online Tutorial
Fixed position sync issues with the Rune Zhaba vehicle when some players in a GTA Online session are running at a high framerate
Content
Fixed an issue that resulted in the news van getting stuck on a sign stopping Mission progression during the Casino Work Mission – Fake News
Fixed an issue that caused the Casino Heist Prep Mission – Duggan Shipments to end unexpectedly after launching
Fixed an issue that caused the Police Van from the Casino Heist Random Encounter – Patrick McReary to appear during an Open Wheel Race
Fixed an issue that resulted in the Mission starting with 3 seconds on the timer in the Casino Heist Random Encounter – Patrick McReary
Fixed multiple instances of incorrect button prompts that were present in several Arcade Games on the Japanese version of the game
Fixed overlapping text that was present in the Arcade Game – QUB3D
Fixed an issue that resulted in players with restricted accounts being able to see the custom initials of players on the high score screen of Arcade Games
Fixed an issue that caused the Movie Props Hidden Collectibles to be missing from their intended location
Fixed an issue that caused Lester’s car to not be drivable in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that caused players to be stuck with no functionality in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players getting stuck after trying to launch the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players being unable to use the skip trip functionality in the in the Heist Mission: Prison Break – Plane
Fixed incorrect objective text that was present in the Heist Mission: Prison Break – Station
Fixed an issue that caused players to fall through the map during the Casino Heist – Finale
Fixed an issue that caused players to be taken into a Casino Heist Mission after not choosing an option on the Next Job Voting Screen, despite having made no Casino Heist progress
Fixed visual issues that were present after quitting spectator mode during the Adversary Mode – Every Bullet Counts
Fixed an issue that resulted in players being unable to re-equip rebreathers during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players being unable to use their weapon wheel during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players losing camera functionality in the Gerald’s Last Play Mission – Make Ends Meat
Fixed a button conflict that was present in the Arena War – Game Masters
Fixed an issue that resulted in players falling under the map after modding a vehicle in the Arena Workshop Property
Fixed an issue that resulted in players being unable to deliver Cargo during the Business Battle – Assassination
Fixed an issue that resulted in players getting stuck on the objective ‘Hack the Security Panel' in the Business Battle – Factory Raid
Fixed an issue that caused the Mission to instantly fail after launching a Sell Mission
Awards and Daily Objectives
Fixed an issue that caused the Daily Challenge – 'Participate in the Featured Series' to not register correctly
Properties
Fixed issues that resulted in players’ Arcade set up progress getting reset
Fixed an issue that resulted in players getting stuck after drinking at the Arcade bar
Fixed camera issues that were present when entering the Arcade
Fixed an issue that resulted in players losing movement functionality after storing the Enus Paragon R (Armored) in their Office Garage
Fixed helicopter spawning issues on the Yacht
Fixed visual issues that were present with the Office Garage cutscene
Fixed an issue that resulted in players being unable to exit their Arcade after accepting an invite
Fixed an issue that resulted in players getting stuck on a loading screen after driving into the Arena Garage
Vehicles
Fixed an issue that prevented several variations of vehicle cinematic cameras from appearing for all vehicles
Fixed an issue that caused the Bravado Gauntlet Classic’s trade price to be displayed incorrectly on the Benny's Original Motorworks site
Fixed an issue that prevented Cargobob helicopters from being able to pick up the Vapid Peyote Custom using the hook
Fixed several miscellaneous model and texture issues for the following vehicles:
Invetero Coquette D10
Bravado Gauntlet Classic Custom
Albany Manana Custom
Vapid Peyote Custom
Bravado Youga Classic 4x4
Clothing
Fixed clipping issues that were present with several of the ‘Open Shirts’ and ‘Open Party Shirts’
Fixed several miscellaneous clipping and texture issues for the following clothing items:
Animal masks (and other larger mask options)
Tucked Short Shirt variants
Untucked Short Shirt variants
Sport Shorts
Yacht Captain outfit
Miscellaneous
Reduced the frequency that the player will receive call, text and email notifications regarding content from previous GTA Online content updates
Fixed an issue that resulted in vehicles not arriving after being requested from Ms. Baker
Fixed an issue that resulted in players being unable to interact with certain activities in the Casino
Fixed an issue that caused the Avenger’s entrance trigger to not be visible to players
Fixed an issue that resulted in spectators being unable to swap filters
Fixed an issue where PlayStation 4 players without a PS Plus subscription would not be directed to the correct menu when attempting to access GTA Online
Story Mode
Fixed an issue that caused some weapon magazines and attachments to be missing during cutscenes
Patch Notes for Cayo Perico Heist Update 1.52 [December 15, 2020] – New Content in Grand Theft Auto Online
The Cayo Perico Heist has been added to GTA Online. In this update, players are contacted by Miguel Madrazo who will task them with infiltrating one of the most secure private islands in the entire world, evading or neutralizing the heavily armed security forces stationed there, and escaping with valuable evidence along with as much art, gold and drug money as they can carry. Players must scope, prep, and execute the Heist either solo or with up to three other players and will have the opportunity to access several new weapons and vehicles along the way.
The Cayo Perico Island has been added to GTA Online. The Island consists of several different key locations that players can explore while scoping for the Heist, including a beach party where new DJ collective Keinemusik performs an exclusive set. Upon completing the Heist as leader, players can return to the Cayo Perico beach party at their convenience and invite others along for the journey.
The Kosatka has been added to GTA Online. The Kosatka is a new driveable Submarine property that acts as a base of operations for planning The Cayo Perico Heist. The Kosatka can be customized with Guided Missiles, a Sonar Station, and a Weapon Workshop. The Kosatka also comes with a Moon Pool where players can store the new Sparrow, Kraken Avisa and Pegassi Toreador vehicles.
The Music Locker has been added to GTA Online. The Music Locker is a new Nightclub located underground below The Diamond Casino & Resort, which acts as a social hub and is where players can first meet Miguel Madrazo to learn about The Cayo Perico Heist. The Music Locker is also the venue that showcases new DJs added with this update.
One new DJ has been added to GTA Online. Players can see this new DJ perform at The Music Locker:
Moodymann
A new feature to toggle strobe lights in The Music Locker has been added. In the Style section of the Interaction Menu, the strobe light toggle can be found, listed as “Music Locker Strobes” and can be toggled on or off.
New DJ Request Missions have been added to GTA Online for owners of the Casino Penthouse who have completed The Cayo Perico Heist. Players will earn special rewards for completing these requests.
Two new Radio Stations have been added:
K.U.L.T 99.1 FM
Still Slipping Los Santos
Two existing Radio Stations have been updated with all-new mixes and tracks:
Worldwide FM
FlyLo FM
New Hidden Cache collectibles have been added to GTA Online. Players can find up to 10 Hidden Caches on the ocean floor around San Andreas each day. Players who own the Kosatka Sonar Station can blip the Caches on their radar. Players are rewarded with GTA$ and RP for finding these Hidden Caches.
Nine new vehicles have been added to GTA Online:
Kosatka
Sparrow
Kurtz 31 Patrol Boat
Vapid Winky
Shitzu Longfin
Kraken Avisa
Annihilator Stealth
RO-86 Alkonost
Pegassi Toreador
One new weapon, the Military Rifle, has been added to GTA Online and can be purchased from Ammu-Nation stores.
Additional new weapons have been added to GTA Online and can be unlocked on Cayo Perico.
Over 180+ items of clothing have been added for both Male and Female characters in GTA Online.
Over 30+ Tattoos have been added to GTA Online.
Nine new Face Paints have been added to GTA Online.
Six new celebration emotes have been added to GTA Online, which can be used while dancing:
Crowd Invitation
Driver
Runner
Shooting
Suck It
Take Selfie
Several new Awards related to The Cayo Perico Heist have been added to GTA Online, including the opportunity for players to earn up to 1.4 million in bonus GTA$ for various Heist challenges.
Five new styles of Blackjack tables and four new styles of Three Card Poker tables are available for purchase for players who own a Casino Penthouse and the Private Dealer. They can be purchase from the Casino Shop using Chips and equipped using the Interaction Menu.
GTA Online Fixes
Game Stability and Performance
Fixed several issues that caused game crashes, freezes and other stability problems
Fixed a stability issue that caused high memory usage for PC players, which could have led to pausing/stuttering on low specification hardware
Fixed an issue that may have caused players to get stuck on a black screen during transitions between GTA Online content
Matchmaking & Networking
Fixed an issue that resulted in players getting stuck on the sky camera after attempting to use the ‘Quick Job’ option to enter a Casino Heist lobby
Fixed an issue that resulted in players remaining in the same session after using the 'Find New Session’ option
Fixed an issue that resulted in players getting stuck on a loading screen when accepting a Job invite while inside the Arcade
Fixed an issue that may have caused network errors during the race portion of the GTA Online Tutorial
Fixed position sync issues with the Rune Zhaba vehicle when some players in a GTA Online session are running at a high framerate
Content
Fixed an issue that resulted in the news van getting stuck on a sign stopping Mission progression during the Casino Work Mission – Fake News
Fixed an issue that caused the Casino Heist Prep Mission – Duggan Shipments to end unexpectedly after launching
Fixed an issue that caused the Police Van from the Casino Heist Random Encounter – Patrick McReary to appear during an Open Wheel Race
Fixed an issue that resulted in the Mission starting with 3 seconds on the timer in the Casino Heist Random Encounter – Patrick McReary
Fixed multiple instances of incorrect button prompts that were present in several Arcade Games on the Japanese version of the game
Fixed overlapping text that was present in the Arcade Game – QUB3D
Fixed an issue that resulted in players with restricted accounts being able to see the custom initials of players on the high score screen of Arcade Games
Fixed an issue that caused the Movie Props Hidden Collectibles to be missing from their intended location
Fixed an issue that caused Lester’s car to not be drivable in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that caused players to be stuck with no functionality in the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players getting stuck after trying to launch the Heist Mission: Fleeca Job – Scope Out
Fixed an issue that resulted in players being unable to use the skip trip functionality in the in the Heist Mission: Prison Break – Plane
Fixed incorrect objective text that was present in the Heist Mission: Prison Break – Station
Fixed an issue that caused players to fall through the map during the Casino Heist – Finale
Fixed an issue that caused players to be taken into a Casino Heist Mission after not choosing an option on the Next Job Voting Screen, despite having made no Casino Heist progress
Fixed visual issues that were present after quitting spectator mode during the Adversary Mode – Every Bullet Counts
Fixed an issue that resulted in players being unable to re-equip rebreathers during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players being unable to use their weapon wheel during the A Superyacht Life Mission – Salvage
Fixed an issue that resulted in players losing camera functionality in the Gerald’s Last Play Mission – Make Ends Meat
Fixed a button conflict that was present in the Arena War – Game Masters
Fixed an issue that resulted in players falling under the map after modding a vehicle in the Arena Workshop Property
Fixed an issue that resulted in players being unable to deliver Cargo during the Business Battle – Assassination
Fixed an issue that resulted in players getting stuck on the objective ‘Hack the Security Panel' in the Business Battle – Factory Raid
Fixed an issue that caused the Mission to instantly fail after launching a Sell Mission
Awards and Daily Objectives
Fixed an issue that caused the Daily Challenge – 'Participate in the Featured Series' to not register correctly
Properties
Fixed issues that resulted in players’ Arcade set up progress getting reset
Fixed an issue that resulted in players getting stuck after drinking at the Arcade bar
Fixed camera issues that were present when entering the Arcade
Fixed an issue that resulted in players losing movement functionality after storing the Enus Paragon R (Armored) in their Office Garage
Fixed helicopter spawning issues on the Yacht
Fixed visual issues that were present with the Office Garage cutscene
Fixed an issue that resulted in players being unable to exit their Arcade after accepting an invite
Fixed an issue that resulted in players getting stuck on a loading screen after driving into the Arena Garage
Vehicles
Fixed an issue that prevented several variations of vehicle cinematic cameras from appearing for all vehicles
Fixed an issue that caused the Bravado Gauntlet Classic’s trade price to be displayed incorrectly on the Benny's Original Motorworks site
Fixed an issue that prevented Cargobob helicopters from being able to pick up the Vapid Peyote Custom using the hook
Fixed several miscellaneous model and texture issues for the following vehicles:
Invetero Coquette D10
Bravado Gauntlet Classic Custom
Albany Manana Custom
Vapid Peyote Custom
Bravado Youga Classic 4x4
Clothing
Fixed clipping issues that were present with several of the ‘Open Shirts’ and ‘Open Party Shirts’
Fixed several miscellaneous clipping and texture issues for the following clothing items:
Animal masks (and other larger mask options)
Tucked Short Shirt variants
Untucked Short Shirt variants
Sport Shorts
Yacht Captain outfit
Miscellaneous
Reduced the frequency that the player will receive call, text and email notifications regarding content from previous GTA Online content updates
Fixed an issue that resulted in vehicles not arriving after being requested from Ms. Baker
Fixed an issue that resulted in players being unable to interact with certain activities in the Casino
Fixed an issue that caused the Avenger’s entrance trigger to not be visible to players
Fixed an issue that resulted in spectators being unable to swap filters
Fixed an issue where PlayStation 4 players without a PS Plus subscription would not be directed to the correct menu when attempting to access GTA Online
Story Mode
Fixed an issue that caused some weapon magazines and attachments to be missing during cutscenes
This probably shouldn't be here, but this is every Sonic game and their levels that I can remember on the spot.
Sonic 1 (16-bit): Green Hill, Marble, Spring Yard, Labyrinth, Star Light, Scrap Brain, Final Sonic 1 (8-bit): Green Hill, Bridge, Jungle, Labyrinth, Scrap Brain, Sky Base Sonic 2 (8-bit): Under Ground, Sky High, Aqua Lake, Green Hills, Gimmick Mt. Scrambled Egg, Crystal Egg Sonic 2 (16-bit): Emerald Hill, Chemical Plant, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Oil Ocean, Metropolis, Sky Chase, Wing Fortress, Death Egg Sonic CD: Palmtree Panic, Collision Chaos, Tidal Tempest, Quartz Quadrant, Wacky Workbench, Stardust Speedway, Metallic Madness Sonic Chaos: Turquoise Hill, Gigalopolis, Sleeping Egg, Mecha Green Hill, Aqua Planet, Electric Egg SegaSonic the Hedgehog: Volcanic Vault, Icy Isle, Desert Dodge, Trap Tower, Landslide Limbo, Wild Water Way, Eggman's Tower Sonic 3: Angel Island, Hydrocity, Marble Garden, Carnival Night, Ice Cap, Launch Base Sonic & Knuckles: Mushroom Hill, Flying Battery, Sandopolis, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg, The Doomsday Sonic Triple Trouble: Great Turquoise, Sunset Park, Meta Junglira, Robotnik Winter, Tidal Plant, Atomic Destroyer Knuckles' Chaotix Isolated Island, Botanic Base, Speed Slider, Amazing Arena, Techno Tower, Marina Madness Sonic 3D Blast: Green Grove, Rusty Ruin, Spring Stadium, Diamond Dust, Volcano Valley, Gene Gadget, Panic Puppet, The Final Fight Sonic Adventure: Emerald Coast, Windy Valley, Casinopolis, Icecap, Twinkle Park, Speed Highway, Red Mountain, Sky Deck, Hot Shelter*, Lost World, Final Egg * E-102 Gamma, Amy, and Big only Sonic the Hedgehog Pocket Adventure: Neo South Island, Secret Plant, Cosmic Casino, Aquatic Relix, Sky Chase, Aerobase, Gigantic Angel, Last Utopia, Chaotic Space Sonic Adventure 2: City Escape, Metal Harbor, Green Forest, Pyramid Cave, Crazy Gadget, Final Rush Wild Canyon, Pumpkin Hill, Aquatic Mine, Death Chamber, Meteor Herd Prison Lane, Mission Street, Route 101, Hidden Base, Eternal Engine Radical Highway, White Jungle, Sky Rail, Final Chase Dry Lagoon, Egg Quarters, Security Hall, Route 280, Mad Space Iron Gate, Sand Ocean, Lost Colony, Weapons Bed, Cosmic Wall Sonic Advance: Neo Green Hill, Secret Base, Casino Paradise, Ice Mountain, Angel Island, Egg Rocket, Cosmic Angel, X-Zone, The Moon Sonic Advance 2: Leaf Forest, Hot Crater, Music Plant, Ice Paradise, Sky Canyon, Techno Base, Egg Utopia, XX, True Area 53 Sonic Heroes: Seaside Hill, Ocean Palace, Grand Metropolis, Power Plant, Casino Park, BINGO Highway, Rail Canyon, Bullet Station, Frog Forest, Lost Jungle, Hang Castle, Mystic Mansion, Egg Fleet, Final Fortress Sonic Advance 3: Route 99, Sunset Hill, Ocean Base, Toy Kingdom, Twinkle Snow, Cyber Track, Chaos Angel, Altar Emerald, Nonaggression Sonic Rush: Leaf Storm, Water Palace, Mirage Road, Night Carnival, Huge Crisis, Altitude Limit, Dead Line, Unknown, Exception Sonic Rivals: Forest Falls, Colosseum Highway, Sky Park, Crystal Mountain, Death Yard, Meteor Base Sonic the Hedgehog: Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core, Radical Train, Tropical Jungle, Kingdom Valley, Aquatic Base, End of the World Sonic Rush Adventure: Plant Kingdom, Machine Labyrinth, Coral Cave, Haunted Ship, Sky Babylon, Blizzard Peaks, Pirates' Island, Big Swell, Deep Core Sonic Rivals 2: Blue Coast, Sunset Forest, Neon Palace, Frontier Canyon, Mystic Haunt, Chaotic Inferno Sonic and the Secret Rings: Lost Prologue, Sand Oasis, Dinosaur Jungle, Evil Foundry, Levitated Ruin, Pirate Storm, Skeleton Dome, Night Palace Sonic Unleashed: Windmill Isle, Savannah Citadel, Rooftop Run, Cool Edge, Arid Sands, Skyscraper Scamper, Jungle Joyride, Eggmanland Sonic Colors: Tropical Resort, Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, Asteroid Coaster, Terminal Velocity Sonic Lost World: Windy Hill, Desert Ruins, Tropical Coast, Frozen Factory, Silent Forest, Sky Road, Lava Mountain Sonic Mania: Angel Island*, Green Hill, Chemical Plant, Studiopolis, Flying Battery, Press Garden, Stardust Speedway, Hydrocity, Mirage Saloon, Oil Ocean Lava Reef, Metallic Madness, Titanic Monarch, Egg Reverie *Encore Mode only Sonic Forces: Lost Valley, Spaceport, Ghost Town, Prison Hall, Egg Gate, Arsenal Pyramid, Luminous Forest, Green Hill, Park Avenue, Casino Forest, Aqua Road, Sunset Heights, Capital City, Chemical Plant, Red Gate Bridge, Guardian Rock, Network Terminal, Death Egg, Metropolitan Highway, Null Space, Imperial Tower, Mortar Canyon, Iron Fortress, Final Judgement (will edit when new games are released)
** Fri 11/20 - Christmas TV listings - ALL CHANNELS **
all time are Eastern USA - check your local listings It's a Very Merry Muppet Christmas Movie Tomorrow, 12:00 AM / FAM-E 52 Kermit the Frog and the Muppets have to scramble to raise money to save the Muppet Theater when the bank owner who holds their mortgage wants to transform the building into a casino, and they receive assistance from an angel. Christmas Cookie Challenge- Mr. and Mrs. Claus Tomorrow, 12:00 AM / FOODTV 56 Five cookie makers try to imagine what Christmas Eve looks like for Mrs. Claus for the decorating challenge, then for the display challenge, they have to craft fireplace mantels out of cookies, using Brazil nuts, hazelnuts or macadamia nuts. Christmas at Pemberley Manor Tomorrow, 12:00 AM / HALMRK 68 When an event planner is sent to organize a small town's holiday festival, she meets a grumpy billionaire with the perfect estate to host her event, but when the two start planning the festivities, they suddenly find themselves falling in love. Once Upon a Christmas Miracle Tomorrow, 12:00 AM / HALLMV 84 After a young woman is told that she has less than a few months to live without a liver transplant, she meets a Marine, who is a perfect match and whose organ donation could save her life, and they soon develop a friendship which leads to romance. A Christmas Kiss Tomorrow, 12:00 AM / UP 145 Priscilla Hall's socialite boyfriend, Adam Hughes, causes quite the battle between Priscilla and her assistant, Wendy, as the battle for his attention while decorating his home for the holidays. The Mr. Peabody & Sherman Show- This is Your Life?; Robert Edwin Peary Tomorrow, 12:00 AM / SPROUTHD 1109 / HDTV Mr. Peabody and Sherman decide to help Hobson do all of the items on his life bucket list on live television; American explorer Robert Edwin Peary sets off on his trek to the North Pole but stops off at Santa Claus's workshop along the way. A Christmas Wish Tomorrow, 12:01 AM / LIF-E 38 After some encouragement from her sister, a young woman decides to write down her hearts greatest desire and place it in a wooden wishing box at the park, but she questions which man she is meant to love when her wish is granted. My Christmas Love Tomorrow, 2:00 AM / HALMRK 68 A woman's return to her small hometown takes a turn for the mysteriously romantic as she begins receiving gifts from an anonymous holiday admirer using the "12 Days of Christmas" as inspiration, giving her hope in finding true love. The Perfect Christmas Present Tomorrow, 2:00 AM / HALLMV 84 When a businessman's friend asks him to find the perfect Christmas gift for his girlfriend, he ends up gradually falling in love with her, while doing research on her, and feels guilty as his emotions are torn between his love and his friend. Will & Grace- A Little Christmas Queer Tomorrow, 2:00 AM / LOGO 147 The gang decides to head to Will's mother's house to join his family for a Christmas celebration, where Grace begins to warm up to Will's brother and an old flame; Jack stays busy helping to organize a special Christmas show. The Magical Christmas Shoes Tomorrow, 2:06 AM / LIF-E 38 A young woman rediscovers the wonders of Christmas and finds herself falling in love after she steps into a pair of magical shoes. Christmas Cookie Challenge- Center of the Season Tomorrow, 3:00 AM / FOODTV 56 Eddie Jackson presents a decorating challenge to the cookie makers where the design must be baked into the cookie itself as the judges decide which baker succeeded, then the competitors must make centerpieces made of cookies, using herbs and spices. The Town Christmas Forgot Tomorrow, 4:00 AM / HALLMV 84 Just days before Christmas, a family's car breaks down in a town where the economy is struggling and they have little money, so the town organizes a Christmas Eve Pageant, and enlist the family's help to arrange the event. Christmas at the Chateau Tomorrow, 5:15 AM / SHOFAM 248 A group of sisters attempt to save a historic mansion and beloved family home in their town from a corrupt bank that plans to foreclose on Christmas, but things get complicated when a sister falls in love with one of the bankers. My Christmas Dream Tomorrow, 6:00 AM / HALMRK 68 A department store manager who wants to get to run the store's new Paris location promises the owner the store's best holiday display ever and then runs out of ideas, going to a recently-fired employee with artistic talents for inspiration. Come Dance with Me Tomorrow, 6:00 AM / HALLMV 84 An investment expert enrolls in a waltz class to impress his fiance for Christmas, however he soon falls for his new teacher, and quickly becomes ensnared in a series of untruths when he discovers his business may ruin her dance studio. Family Matters- Fa La La La Laaugghh! Tomorrow, 6:00 AM / TVONE 146 Despite Carl's disapproval, Steve continues to put up Christmas decoration on the house, but when Carl learns of an upcoming contest, his attitude changes; Laura and Eddie's absence from the family's Christmas activities saddens Harriette. Annie Tomorrow, 6:03 AM / ENCORFM 378 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. A Golden Christmas Tomorrow, 8:00 AM / LIF-E 38 A recently widowed woman decides to return to her childhood home in hopes of making a new beginning for her and her son, but her plans are impeded when she realizes that the house she grew up in has already been purchased by someone else. A Christmas Detour Tomorrow, 8:00 AM / HALMRK 68 Two passengers with clashing personalities cross paths again in their airport hotel after their flight is forced to change course and must find a way to work together so that she can reach her destination in time for her wedding. Christmas Song Tomorrow, 8:00 AM / HALLMV 84 The holiday season increases the already-high tension when two choral groups who were formerly rivals but have now been merged into one school must compete in a televised Christmas song competition with their directors' jobs at stake. Transformers Rescue Bots- Christmas in July Tomorrow, 8:00 AM / D-KIDS 102 When a scorching summer hits Griffin Rock, a weather machine is built to counteract the heat, but when the contraption goes awry, it causes a colossal storm, so Cody, his family and the Rescue Bots must battle the blizzard. Christmas at the Chateau Tomorrow, 8:15 AM / SHOFMW 256 A group of sisters attempt to save a historic mansion and beloved family home in their town from a corrupt bank that plans to foreclose on Christmas, but things get complicated when a sister falls in love with one of the bankers. Annie Tomorrow, 9:03 AM / WAM-W 389 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. Finding Christmas Tomorrow, 10:00 AM / HALLMV 84 After men from New York and North Carolina decide to switch residences during the holiday season, each one encounters a woman from the other's life, and as romance ensues, the time for each person to return home approaches. Puppy Dog Pals- The Bird Beard; The Royal Egg Hunt Tomorrow, 10:00 AM / DIS-E 40 Santa and Mrs. Claus' summer vacation is threatened by a peculiar problem that the Keia and the pugs are ready to help them overcome; the pugs set off on a mission to retrieve a valuable jeweled egg that belongs to the queen of England. Prancer Returns Tomorrow, 10:30 AM / FAM-E 52 When an eight-year-old boy finds a baby reindeer, he believes that it is one of Santa Clau's reindeer, named Prancer, and he wants to return him to the North Pole in time for Christmas Eve, thus teaching his family the true meaning of Christmas. PAW Patrol- Pups Save a Bah Humdinger! Tomorrow, 12:00 PM / NIC-E 36 / New Mayor Humdinger is being very naughty on Christmas Eve and it's up to the Paw Patrol to help Santa and save Christmas. Christmas Crush Tomorrow, 12:00 PM / LIF-E 38 As the holidays approach, a woman is excited to attend her upcoming high school reunion and hopes to run into her former sweetheart, and while reminiscing her school days, she considers another person she knew that could be "the one that got away." A Christmas Miracle Tomorrow, 12:00 PM / HALLMV 84 When her boss steals her idea for their magazine's cover story, a magazine assistant goes in search of a Christmas miracle to write about with the help of her son and the staff photographer. The Incredible Dr. Pol- Santa Paws Tomorrow, 12:00 PM / NGEOWILD 148 During the Christmas season, Dr. Pol has to handle castrations under less-than-ideal conditions, while Dr. Brenda tries to heal a reindeer in time for mating season; Dr. and Mrs. Pol serve as Grand Marshalls and Charles plays Santa for the holidays. Annie Tomorrow, 12:23 PM / ENCORFM 378 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. Last Christmas Tomorrow, 12:35 PM / HBO 201 A young woman who appears to have an endless amount of bad luck decides to accept a job working as an elf in a year-round Christmas store, but after a man enters her life and her life starts to change, she wonders if it's all too good to be true. The King of Queens- Net Prophets Tomorrow, 1:00 PM / CMTV 45 Doug receives a sizeable bonus for Christmas, and Carrie refuses to entertain any option besides investment; Arthur gets into a heated competition with the neighbors over which of them can build the biggest yard ornament for the holidays. My Best Friend's Christmas Tomorrow, 1:30 PM / SHOWOM 244 When a woman returns home for the holidays hoping to reconnect with her high school sweetheart, she meets his new girlfriend, so to escape the embarrassment, she and her best friend fake their own holiday romance, but her fake feelings turn real. Christmas 9 to 5 Tomorrow, 2:00 PM / LIF-E 38 A crime beat reporter embarks on an undercover mission at a department store, where she pretends to be a sales clerk as she investigates the true meaning of Christmas and finds the love of her life during an unforgettable holiday season. Welcome to Christmas Tomorrow, 2:00 PM / HALMRK 68 When a resort developer is tasked with finding a location for a new property, she finds herself in a small town, whose mayor sets on a mission to convince her to pick the charming area as the setting for her new ski resort. Time for You to Come Home for Christmas Tomorrow, 2:00 PM / HALLMV 84 After her husband has passed away, a young woman returns to her hometown, where she meets a veteran who is on his own holiday journey, and as Christmas comes near, they learn of a bond that may be the Christmas miracle that they need. Malcolm in the Middle- Christmas Trees Tomorrow, 2:00 PM / FUSE 109 Hal and the boys come up with a scheme where they can sell Christmas trees for some extra holiday-spending cash, but encounter a problem when members of the local clergy take offense to what they are doing and pressure them to stop. The Top Ten Revealed- Rockin' Christmas Songs Tomorrow, 2:00 PM / HDNET 1303 Guests Dee Snider, Don Felder, Alan Parsons and Sebastian Bach reveal some of the best songs about Christmas to get one in the spirit of rocking. The Family Stone Tomorrow, 2:10 PM / HBO2 202 A successful businessman brings his straight-laced and uptight fiancée home to meet his free-thinking, high-spirited and rebellious family for Christmas, but he runs into problems after he tries to give her the heirloom wedding ring. Last Christmas Tomorrow, 2:25 PM / HBOL-W 214 Una joven que parece que la mala suerte la sigue a todos lados, decide aceptar un trabajo en una tienda en la época navideña, pero se tiene que disfrazar de elfo, así que cuando conoce a un apuesto joven, su vida cambia para siempre. Annie Tomorrow, 3:23 PM / WAM-W 389 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. In Living Color- Veracosa: Mistress of Destruction Tomorrow, 3:30 PM / ASPIRE 180 Comedy sketches include: "Vera DeMilo: Veracosa, Mistress of Destruction," "Cephus and Reesie: Christmas Album," and "Homey the Clown: Homey Clause." Last Christmas Tomorrow, 3:35 PM / HBOWAL 208 A young woman who appears to have an endless amount of bad luck decides to accept a job working as an elf in a year-round Christmas store, but after a man enters her life and her life starts to change, she wonders if it's all too good to be true. A Christmas in Tennessee Tomorrow, 4:00 PM / LIF-E 38 When a real estate developer comes to White Pines, Tennessee, three bakers and the townspeople must find a way to prevent the man from building a ski resort on top of their town, but an unexpected visitor with a sweet-tooth may have a solution. Scrooged Tomorrow, 4:00 PM / AMCALL 64 The executive of a major TV network nearly ruins a holiday after he fires a low-level aide, exploits his good-hearted secretary and trashes a holiday show on Christmas Eve, but visitations from various ghosts manage to show him the error of his ways. On the 12th Date of Christmas Tomorrow, 4:00 PM / HALMRK 68 Two game designers who hardly seem compatible with each other work together to organize a large scavenger hunt with a romantic "12 Days of Christmas" theme. Meet Me at Christmas Tomorrow, 4:00 PM / HALLMV 84 When her sons wedding planner unexpectedly quits, his mother must coordinate his Christmas Eve wedding with the help of the brides uncle, but as they work alongside each other, they discover that their fates and pasts are intertwined. My Best Friend's Christmas Tomorrow, 4:30 PM / SHOWMW 252 When a woman returns home for the holidays hoping to reconnect with her high school sweetheart, she meets his new girlfriend, so to escape the embarrassment, she and her best friend fake their own holiday romance, but her fake feelings turn real. The Family Stone Tomorrow, 5:10 PM / HBO2W 209 A successful businessman brings his straight-laced and uptight fiancée home to meet his free-thinking, high-spirited and rebellious family for Christmas, but he runs into problems after he tries to give her the heirloom wedding ring. It Happened on Fifth Avenue Tomorrow, 5:25 PM / WTVT-DT2 613 / MOVIES! When a family leaves their luxurious New York City mansion unattended for a vacation during the Christmas holiday season, a small group of homeless people decide to utilize the opportunity to make the residence their home for a few days. Christmas a La Mode Tomorrow, 6:00 PM / LIF-E 38 A dairy farmer is determined to keep her family's legacy alive in the midst of hard times by hosting an ice cream flavor contest during Christmas, but her sister intends to sell off her shares if she cannot raise enough money in time. Christmas Town Tomorrow, 6:00 PM / HALMRK 68 A woman decides to leave her old life behind in Boston and to set sail on a new chapter in her career and personal life, but a detour to a different town leads her to make new and unexpected discoveries about the heart and family. Looks Like Christmas Tomorrow, 6:00 PM / HALLMV 84 Two single parents battle for control of the Christmas holiday at the middle school their children attend and learn a lesson about the true meaning of Christmas, and they also wind up opening themselves to the possibility of a new romance. Family Matters- Fa La La La Laaugghh! Tomorrow, 6:00 PM / TVONE 146 Despite Carl's disapproval, Steve continues to put up Christmas decoration on the house, but when Carl learns of an upcoming contest, his attitude changes; Laura and Eddie's absence from the family's Christmas activities saddens Harriette. Annie Tomorrow, 6:27 PM / ENCORFM 378 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. Jingle All the Way Tomorrow, 8:00 PM / TNT 33 A mattress salesman with the habit of putting his work ahead of his family scrambles around the city fighting crowds and other overzealous parents in a desperate search for the prized toy of the year, a Turbo Man, for his attention-starved son. A Taste of Christmas Tomorrow, 8:00 PM / LIF-E 38 After learning her cousin has to cancel the Christmas Eve launch of her new restaurant, a woman tries to find a way to make the opening happen, but she must convince the restaurant chef they can pull it off with three days until Christmas. Christmas with the Darlings Tomorrow, 8:00 PM / HALMRK 68 After an assistant gives her final notice, she gets drawn into helping the younger brother of her wealthy boss as he looks after his orphaned nieces and nephew through the Christmas season. Top Elf- Tis the Season to be Top Elf Tomorrow, 8:30 PM / NIC-E 36 For the second time in history, Santa Claus transports seven extraordinary elf contestants to the North Pole to compete for the title of Top Elf, and social media star Addison Rae joins Santa and Ms. Jingles to judge life-sized advent calendar. Great Performances- Irving Berlin's Holiday Inn: The Broadway Musical Tomorrow, 9:00 PM / WEDU-DT 3 / PBS / HDTV The Broadway adaptation of the classic 1942 movie musical "Holiday Inn," showcases the score by Irving Berlin, with big dance numbers, comedy and a hit parade of some of the songwriter's famous songs, including the Oscar-winning "White Christmas." An Old Fashioned Christmas Tomorrow, 9:00 PM / HALLDRMHD 1124 / HDTV When an aspiring writer and her wealthy grandmother travel to Ireland to get her work published, they meet a family who are in desperate need of her fortune and try to make her fall in love, so they can inherit her wealth. Annie Tomorrow, 9:27 PM / WAM-W 389 A spunky girl who lives in an orphanage is chosen to spend the Christmas holidays with a billionaire who grows to love the child, and wants to adopt her, but her true happiness may be jeopardized by the scheming headmistress of her orphanage. Christmas at the Plaza Tomorrow, 10:00 PM / HALMRK 68 With the holiday season approaching, an archival historian in a declining relationship gets hired to create an exhibition to honor the history of an event, and she ends up working with a decorator and soon finds herself falling in love. A Very Charming Christmas Town Tomorrow, 10:05 PM / LIF-E 38 A travel and lifestyle blogger heads to a small Danish town in California to write about their extravagant Christmas celebration, but she clashes with the local community coordinator assigned to give her a tour of the village. Biggest Little Christmas Showdown Tomorrow, 11:01 PM / HGTV 57 / New A group of miniaturists, people who make and collect miniature objects, competes to create tiny holiday homes and villages that boast a Christmastime theme, and the winning exhibit is to be recreated as a full-size vacation home
[WM] Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City)
Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City) It has been awhile since I have wrote, I know. At first, I wrote to the Curator, as she is the one that we report to. Yet, her disdain for my writing has caused me to put off this task. Why bother if I would only face her derision? I thought this way until wise guildmates urged me to change my views. The Curator may not appreciate my words, but I do not mind writing them. And… there are others besides the Curator who would like to hear my thoughts, and adventures. So, to the Ashcoat family, I wish you well, and enclosed below are my adventures so far. Midmouth's Myco-Mess DM: Jacob S. Players: Thomas S. (Nikola), M.E. H. (Galileo Ashcoat), Ethan J. (Naeron), Peyton L. (Genevieve), Derek M. (Ice Sculpture), Nessa T. (Dill Picks) Dear Zemai, I am aware of the fact that you enjoy festivals, and I believe you would enjoy the tale of the first quest I went on for the Mavros Guild. It was a rather simple task, go to a town and handle a small problem during a festival. The town was called Midmouth, and they were celebrating a ritual for some goddess, although to be clear, I could not tell you which one. The lack of religious studies from being sent off at a young age may have caused an issue in this regard, I admit. After meeting with the organizers of the festival, they instructed us to take time and enjoy ourselves before delving into the sewers at night. We followed their instructions to the best of our abilities, meeting a fortune teller. We stood around, learning about our fates and destiny, although I suppose some of my guildmates suspected it was. Well, the word is not appropriate to write in a formal letter to an Ashcoat. I, however, liked my fortune. The Lovers, it has a ring to it. Even if it may be silly, it gave me a flash of hope. With another guildmate, I then went to a game of target practice. I suppose you would be interested in this series of events, Zemai. You said that I would make an excellent brother, had I ever been at the estate. And not to brag, but I do make a good big brother, in a way. I won a doll for a guildmate. Then, I used magic to change it into a better form. And then I snuck it into his bag. As a gift. After a long day, we went into sewers to meet these disgusting diseased rats, handling them quickly. We found the source of the issues. They were Myconids, yet somehow were sapient, speaking to us in Common. I believed that instead of resorting to bloodshed, we could come to an arrangement, a deal of sorts. We snuck these Myconids to the Guild Hall’s basement, and that was the end of this quest, to be continued another day. Of Dice and Deceit DM: Kennon C. Players: Ethan M. (Noizu), Alea H. (Hazel), Hunter M. (Oliver), M.E. H. (Galileo Ashcoat) I suppose of all people, you, Darwin, deserve an explanation of what went on in Kostroma. After all, I feared I may have caused your predicament. After careful reflection, I know this is not the case. Regardless, I owe you my apologies and my story. Knowing you as well as I do, I know you will find this story humorous. My time in the Alchemist’s Guild has graciously given me the experience of being in Kostroma. However, not in this city. Krogstadt, as I recall correctly. An icy town just on a bay, gondolas all around. Of course, I changed my form, before the quest begun, into a plain man to avoid suspicion when possible. Our task required us to meet a rather… suspicious character owning a run-down casino. He explained that he intercepted a request for security at another casino, and that we were to do two jobs. Of course, we agreed to this. Double the payment sounded like an amazing idea, although… We would find out that things were not that simple. He requested that we gather dirt while working to take down his competition. And as I recall correctly, he did not seem to care whether said dirt were true, but only that we give him something to work with. We then went to our second job, enforcing the rules of the casino and the owner. Over our time working, however, we decided that the owner was someone we did not want to screw over. He seemed to genuinely care about his employees, his business, his livelihood. Like a more notable version of the Curator. A close family. And yet, because we decided to play both sides, we ended up hurting him. During our time in the city, we were followed by an interesting pair distantly related to him, although we never found their intentions. And in the end, we fed false information back to our hirer, still getting payment from both. With some, it did not sit right. For me? Well. I took it. A deal is a deal, and a businessman would understand. There were questions left unanswered, as we delved into matters not our own. But for once, I was satisfied with the knowledge I received, against the Ashcoat ideals. Moving Moorings DM: Jacob S. Players: Thomas S. (Nikola), Austin G. (Orville), M.E. H. (Galileo Ashcoat), Declen P. (Oz), Brandon Q. (Ziggy), CJ J. (Naoise) I suppose that eventually, someone complained enough to make this job necessary, forcing us to move the Myconids from their home in the Guild basement to a mountain a good distance away into a mountain’s cave. With the creatures acutely allergic to the sun, we travelled at night, maintaining a cover of darkness until nearly early morning, where we had to use a variety of methods to prevent harm to our clients. After an uneventful walk, we found a cave, with quite the elaborate ruins, an intricate door blocking off the inner workings of the cave. One of the guildmates on this quest used an impressive amount of strength given his small body to break down the door. I suppose the ghouls in the cave did not like that, and they sprang forward to attack. In a strange circumstance, the shadows that are ever-present about me summoned a purple flame of great destruction, immolating their undead corpses to ash. Exploring further, we quite foolishly walked into a grand room, the doors behind us shutting, preventing any retreat. These hideous creatures, Bodaks attacking as my guildmates panicked. These monsters almost killed us all, with an aura of decay and pain. At one point, I fell unconscious, perhaps nearly dying completely, yet somehow, my guildmates were able to pull through, healing the downed party members after this battle. Stuck in the shoulder of one of the Bodaks was this cruel, malicious dagger, perhaps a source of great evil in the world. As you would expect, we took it back, trying to sell it without much success. The Sending DM: Jacob S. Players: Ethan M. (Noizu), Nessa T. (Dill Picks), M.E. H. (Galileo Ashcoat), Kennon C. (Zed), CJ J. (Naoise), Brandon Q. (Ziggy) Apparently, I seem to get on an above average amount of quests relating to festivals or ceremonies. This time, we visited a small town near the ocean that was preparing for a ceremony called “The Sending”. However, this ceremony was delayed due to the attacks of some strange monster, only appearing at night. The Clerics in our party feared it may be divine retribution of some sort, although we quickly dismissed that notion. The beast at night was a type of basilisk, proving incredibly dangerous as it turned its victims to stone with a bite. Unfortunately, we would forget this information until in the midst of battle, of course at night. One of the Guildmates found a small child who survived the attack, bringing him back to his parent. Quite heartwarming in a way, I will admit. After that day of search, rescue, and reconnaissance, we slept in a conjured tower, awaiting another attack. And the one on watch at the mid of the night awoke us to the sight of this serpent, rampaging yet again as it claimed more lives. Quickly, we sprung into action. Yet this foe proved challenging, turning Dill into stone. You’d like Dill, Zemai. And I believe Zed almost drowned… I… almost died again. Yes, that is true. No matter though, someone soon slayed the snake, and another Cleric brought Dill back from petrification. The Burning Sands DM: Jacob S. Players: Ethan J. (Naeron), Will B. (Flake), Nathan G. (Teepimeek), M.E. H. (Galileo Ashcoat), Josh D. (Beryl), Thomas S. (Nikola) Our prowess of our guild soon stretched to Ashkiri, and our services were once again requested, this time to find a missing caravan deep in the desert. This quest brough back up unpleasant memories of what the Curator would say to me before she shipped me off to the Alchemist’s Guild. “The Desert is Deadly, anyone lost has perished.” That matter-of-fact tone rang true on this quest, as we would later discover in Qad Takun. After some rather frivolous shopping, we made our way into the dunes, getting lost on the second day in a great sandstorm, something I did not miss from Arkheion. With us stumbling randomly in the dark dust, we soon encountered an ominous orb, vaguely conjuring a feeling of recognition in my mind as an evil creature rose to protect it. Perhaps most frighteningly, it could stop magic, the ever-present shadows about me put into a stasis as the monster stared deep into my very soul. Yet, luckily for us, there were archers who would pierce its hide with arrows until it finally fell. The horror did not end there, however, Nikola, another guildmate, had his arm wither away upon contact of this orb. We managed to destroy this insidious device with another strange weapon, yet that thought lingered in our minds… What was that orb doing here? Blasphemous Rumours DM: Thomas S. Players: Lauren S. (Gani), Casimir B. (Dr. Faust), Nic R. (Gleich), Sarah M. (Ender), M.E. H. (Galileo Ashcoat). With the fall winds soon approaching, I found myself on another quest, travelling to Deerreach along with guildmates I was not too familiar with. Our missions always had a way to fix that, however, as even the quickest travel times gave us the opportunity to learn about each other. Deerreach was a rather interesting city, and I am shocked I never visited it in my travels as a part of the Alchemist’s Guild. The most notable aspect was the mage’s college, yet it was not like any ordinary school I have seen. Corruption lay in every corner, and we were to be complicit to not cause a panic. What was the problem? Students coming back with strange alterations to themselves or disappearing outright. We were to be silent about this aspect, and despite my innermost objections, we were. Instead, we thought ourselves as detectives, seeking out the source of the eldritch influence on this city. Some split to ask professors, others went to one of the temples nearby, while I and another guildmate went to the medical center to meet a victim. Upon meeting her, I realized I was out of my league. Yet, the knowledge proved tantalizing, as the Curator trained me in her limited time with me. “Knowledge above all else.” A creature of absolute insanity approached me, gifting me temporary knowledge of the entire city’s layout. It was projected by the victim, and apparently, she learned to do this from a tutor. What sort of tutor dealt with aberrations such as these? I had to find out, not only for the job, but for my own sake, to learn about these shadows… Our party reconvened, sharing crucial information, and with that, I knew where to go. We split once more, finding the source of these tutoring sessions after a rather… odd encounter with the clergy. I will not go into detail… The tutors were a pair of Chuuls, working for a long slumbering goddess I prepared to meet. Luckily, my guildmate stopped me, despite my annoyance at the time. He and I convinced these Chuuls to stop working for a possible uncaring goddess, and to make their teachings official somehow. Somehow, this worked, giving a peaceful solution to what may have required bloodshed. No. We did not inform the Headmaster of everything. He did not deserve to know. Monster Mash DM: Thomas S. Players: Jacob S. (6B), Nessa T. (Dill), Nathan G. (Teepimeek), Declen P. (Oz), M.E. H. (Galileo Ashcoat), Derek M. (Ice Sculpture) Apparently, nothing normal can occur in the town of Deerreach, now monsters roamed about that required slaying. So, we sharpened our knives, prepared our spells, and prayed to the gods above this would be a normal fieldtrip. It was not. Once again, we meet with perhaps the shadiest person to exist (yes even beating out the shadow sorcerer me), vaguely hinting at the fact these prowling creatures could have been created by a former professor. As usual, people were either dead or missing. As usual, we were to not cause a panic. As usual, we could not warn anyone. Of course! Things cannot be this simple! Just kill some beasts, find the ‘Mad’ professor who did this. We instead met a strange herpetologist who kept these things as pets. Of course, he created them! He wanted us to instead weaken these creatures and promised loot. Like the mercenaries we were, we agreed to help him. I agreed because having someone like that against you is a fool’s play. Yet the first monster liquified a girl in front of our very eyes, dragging her into the well to consume later. No amount of rage we took out on this thing would ease our fury. The herpetologist soon captured the weakened beast with a spell, instructing us that there would be more later to beat. The next beast just ate sheep, thankfully. The fight was not difficult, and the former professor added a second, then third creature to his collection. The horrors were not over though, this hellish nightmare continued as we discovered the madman’s ultimate project, a snake… made of snakes. There is a reason I am drinking while writing this letter. Let me just take a moment to thank the Shadows for allowing me to shift the forms of foes and friends alike, as I changed one into a giant bipedal feathered reptile, and another to a giant crocodile. With that, they quickly nearly dispatched this failed experiment. The professor captured this one as well while I fought swarms of more snakes. Thank the Shadows for fireball… Do not show this letter to the Curator, lest she tries to recruit someone as insane as her. I still trust the insane ex-professor more than the Headmaster. Trouble in Wedding Town DM: Jacob S. Players: CJ J. (Naoise), M.E. H. (Galileo Ashcoat), Ethan J. (Kass), Hunter M. (Oliver), Alea H. (Hazel), Dylan H. (Dustorin) At least this quest was to be happy, a marriage in Ashkiri. We were to be bodyguards as this was a politically controversial arrangement, and that is all that we were told. Yet the secretary seemed to know more than she let on, and the general atmosphere pointed to unease and unrest. In other news, water is wet. No one hires the guild for a simple quest. The journey was long, as to be expected to a trip to Ashkiri. More specifically, Saar. I knew of this place, in fact, I believe it was not too far from Arkheion. Relatively speaking, of course. Once we arrived, we had time before the wedding begun. Some of our guildmates took initiative, scouting out reasons for our employment. I, however, relaxed, naïvely believing that this would be a normal day, with a normal wedding. When the moment of paranoia reached my mind, I took to the skies, learning of the city’s layout. At the wedding, we all stood in different positions, the archer perched above, the druid and I in the seats, and others scattered about. Unfortunately, we would only know something is wrong until darkness moved across the area, a rather unfortunate look for me. The Cleric somehow already with the bride and groom… as we all rushed the scene. The bride was poisoned, and we thought her dead. The darkness cleared and it was quite possibly the worst position all of us could be in: framed. No amount of convincing seemed to work, and the guards approached us with harmful intent. The Shadows reached out, gripping two of my guildmates with its talons and turning them into giant eagles. And as this happened, I instructed them to fly. We managed to escape with everyone, including the bride’s presumable corpse. However, one cannot kill love this easily. She lived. We then explained the situation as she confessed her family was inflicted with a curse. One long, awkward walk later, we found our carriage driver. So. If Saar falls into disarray or crumbles into dust soon, we may have had a hand in it. The Ruined City DM: Jacob S. Players: Kat R. (Cynic), Ethan J. (Kass), CJ J. (Naoise), Thomas S. (Nikola), Declen P. (Oz), M.E. H. (Galileo Ashcoat) Archelogy: a surprisingly dangerous field. At least this time we somewhat knew what we were getting into. Travelling to Kostroma, some of my guildmates were caught off guard by the cold, requiring new dress. Others took advantage of the long trip, Nikola, er, Doctor Ivanovich, crafting a surplus of magic items. I, instead, took the time to relax, study, and learn more about the Shadows that plague me so. I was not very successful… yet. Soon, we were led to ruins by a pair of archaeologists. We told them to stay behind us as we encountered undead warforged. How is that possible, you might ask? We are not quite sure either, but they were unfortunately… sisters to a guildmate. We scoured for items that might belong to this guildmate now, coming back with several magic items. Moving forward, we were attacked by dragon-like creatures, the archer making short work of both. The creatures seemed to gather around a cathedral, and yet again, we encountered one of those forsaken red orbs, with another, more frightening monster guarding it. This battle would test our abilities to their fullest. I stood back and boosted my guildmates. To two of them, I blessed with speed, the Shadows enhancing their movements. Yet that was not even enough, our resources slowly flickering away like the flame on a short wick of the candle. As a last resort, once again, the Shadows came through. They siphoned energy from some parts of my magic reserves, gifting energy to others before it clicked what they wanted. And suddenly, the speed stopped, the guildmates falling into lethargy. I thought we were dead, my concentration breaking in a moment like this would prove fatal. Until somehow, two kings rise from the darkness. Lizard kings, but kings, nevertheless. And they finally defeated this monster. Thank you, Shadows.
Far above the Grand Line, higher than most sky islands float, sits the odd formation known as the Hanging Gardens of Dol. The Hanging Gardens consist of four layered islands, connected through a series of gigantic natural rock pillars that exist on the outer fringes of each layer. Each island has its own culture, its own people, and functions more or less as a separate entity from the others. Entire cities have formed around the pillars, while small communities and wildlife have made the center of the islands their home. (Extremely crude drawing for reference) The Hanging Gardens are under (unofficial) control of The Merchants of Dol, a large group of extremely wealthy businessmen that claim dominion over The Hanging Gardens. The Merchants have no single leader. Decisions are my by a board consisting of the wealthiest and most influential members. Several rebel groups exist that denounce the Merchants, including the People's Front of Dol and The Dol People's Front, as well as several others. Some of these do little more than armchair activism, while others commit acts of violence to get their point across. The Verdant Reach The uppermost layer of the Hanging Gardens is also the largest of the four islands. Due to its exposure to sunlight, the Verdant Reach is often considered the most beautiful part of the Hanging Gardens of Dol. Despite its size, the Verdant Reach is home to few. Those that live here frequently occupy gigantic mansions, claiming much of the land as their own. - Home to the largest body of water in the Hanging Gardens of Dol - Vast tropical jungles cover much of the Verdant Reach, as well as sprawling rivers and mountain ranges - What few cities exist here function as resorts for the ultrawealthy - Entry to the Verdant Reach is restricted to those from The Deep. Those from The Rise may visit provided they have the wealth. - The Merchants of Dol use massive automated sentries to prevent illegal entry - High-ranking Marines may visit The Rise The Rise is the second island in the chain. Though not quite as large as The Verdant Reach, it is home to many. Here, the common folk live. The wealthy here aspire for the Verdant Reach, while the poor try not to sink down to The Deep. Those in between simply live their lives. - Many cities exist here, predominantly surrounding the land around the pillars. - Businesses thrive here, most of which are owned by the Merchants of Dol. - Outsiders frequently visit this layer. - The outer edges of The Rise are green, home to plenty of flora - The deeper one goes, the less green there is. - Marines have an established presence here The Deep The Deep is the third and last officially inhabited layer of the Hanging Gardens. Overshadowed by the two larger islands above, the Deep is shrouded in darkness. The Deep is known for being a haven for smugglers, thieves, pirates and other undesirables. - Crime. Lots of crime. - Cities here are little more than massive slums ruled by crimelords. - Casino's and the Red Light district are here - Normal people live here, most toiling away in the factories owned by those on The Rise and The Verdant Reach. - The Merchants of Dol have no presence here, but do stop inhabitants of this layer from entering The Rise. - Construction on The Rise frequently causes rocks to fall from above, sometimes crushing an unlucky passerby. - At most a few patches of green exist here. - Water frequently polluted - Rebels operate predominantly from this layer. The Fall The smallest and lowest island of The Hanging Gardens has been abandoned for centuries. Once home to the earliest settlers of these islands, it has long since been abandoned due to its barren soil, cold climate and deadly wildlife. - No major communities - Ruins scattered about the landscape - Monstrous insects are known to live here - Fungi thrives here - Elaborate cave systems exist here Rules in General
Don’t be a dick.
If you want more locations, invent them.
No character limits short of GM imposed.
Assume one (per GM content) until otherwise told.
Avoid stealing the spotlight and overwhelming the GM with one’s self.
Be courteous to other players.
Notify players before you join their content.
Anyone can join any event, short of rare circumstances.
Respect GM decisions.
Characters can only ever be in one free roam, even as GM PC.
[USA] [H] Over 1K Games, Consoles, Controllers, Console Bundles, Accessories, Much, Much More [W] PayPal
All prices include shipping to the US (with the exception of Hawaii and Alaska). I always give discounts on purchases of multiple games/consoles. Feel free to make your own offer on multiple items. The only prices that aren't negotiable are individual items. Bundle Deals For $5 games (scroll through the list, and you'll see hundreds of games listed at $5; these games can be bundled for these deals)
10 games for $30
15 games for $40
25 games for $60
This post is organized as follows. There's a TON here, so please check out everything, as items can be easy to miss!
1) Consoles/Console Lots
2) Controllers/Accessories
3) Games
4) Factory Sealed Games
Feel free to ask for detailed pictures on anything! Pictures for a lot of items are hyperlinked throughout the post. If you want more photos on any items, just ask! I'm honestly cool with taking as many photos as you'd like. https://imgur.com/a/9jDrzcj 1) Consoles/Console Bundles Consoles are all tested thoroughly and working. ALL consoles listed have all cords needed to play right away Nintendo
Sega Saturn Virtua Cop 2 (Big Box w/ Light Gun) -$90 3) Games Games are CIB, unless otherwise noted. Games are all working great, and condition of games ranges from good to like new. As a precaution, assume discs and cases/artwork will show normal wear. Feel free to ask for pictures of any game(s)! Gameboy Advance Carts
Crash Bandicoot 2ntranced -$8
Crouching Tiger Hidden Dragon -$6.25
Shrek Swamp Kart Speedway -$5
Star Wars Jedi Power Battles -$7
Sum of All Fears -$5
Tak and the Great Juju Challenge -$5
Tak 2 Staff of Dreams -$5
Tetris Worlds -$6.50
The Sims 2 -$8
Gameboy Carts
Arcade Classic 2 Centipede and Milipede -$5
Battle Arena Toshinden -$12
ET and the Cosmic Garden (GBC) -$6
Looney Toons -$7
Mouse Trap Hotel -$7
Road Rash -$9
Teenage Mutant Ninja Turtles Fall of the Footclan -$8
Tetris Attack -$6.50
The Pagemaster -$8
Gamecube
007 Agent Under Fire -$7
007 Nightfire -$9
Backyard Baseball -$15
Bionicle Heroes -$9
Black and Bruised-rental sticker on top of disc, does not affect gameplay -$8
Crash Wrath of Cortex -$10
Fifa Street -$12
Madden 2002 -$5
Madden 2006 -$5
Mario Golf -$13
Mega Man Network Transmission (Game and Case) -$10
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