Fixed an issue with demolishing a bridge right next to another bridge
Fixed an issue with 'Fetch mode' for a building not being saved
1.0173, 29/01/2021
Fixed a tooltip that was missing the name of the island/planet
1.0172, 14/1/2021
Fixed a couple of issues with Light Towers
1.0171, 13/1/2021
Fixed an issue where a redundant test in the code was doing something dumb
1.0170, 12/1/2021
In Shipping Lane mode, dragging a resource between Ports sets up the lane with the correct default value for Maintain
Fixed an issue where the wrong Peeps were being listed in the Peep Details Panel if you selected a different island in the dropdown
Seasonal update is over
1.0169, 6/1/2021
Cleaners etc. calculate their ranges correctly when going around water tiles
Fixed Forest Construction sites being broken on load
Fixed Aegis not covering the whole planet when the planet has 4 islands
Construction preview cards now list full effects of adjacency bonuses
Other small fixes
1.0168, 18/12/2020
Seasonal update... 🎅
1.0167, 17/12/2020
Fixed an issue where the Sphinx could destroy player-built Forests
Fixed an issue where buildings upgraded to something that requires Power wouldn't then take that power from Power Lines
1.0166, 10/12/2020
Fixed some translation issues, including long-stating errors in the Italian translation of the tutorial!
Tooltip about rainforest bonus only appears for building on a rainforest island
Cleaners whose range covers a polluted tile on another island won't try to go there
1.0165, 09/12/2020
Possible fix for an issue where buildings don't appear when changing planets
1.0164, 08/12/2020
Version number is now displayed on Main Menu
Menu on Player-build Transmogrifier closes when you deselect it
Ships arriving at Ports that are being upgraded behave better now
Some tooltips corrected to show full number instead of "1K"
Fixed some translations of rounding numbers to "1K"
Improved question text when demolishing upgraded roads
Fixed door shutting too early on animals entering a house
Fixed issue where hovering over a new building to remove the New outline wouldn't then display it's hotkey number
Animals don't float over unexplored tiles
Prevented Stasis boxes from spawning on permanent resources (e.g. Oil)
Fixed minor issue with pathfinding over bridges
Fixed issue where ship didn't close up whale-removed sea tiles
Fixed issue where Cleaners were returning home after each tile they cleaned
Fixed an issue with power lines not appearing to connect to some buildings
Mines/Quarries who use up their input resource no longer register as having Empty Posts
Changes to new games only
Added new biomes (Swamp, Rainforest and Crystal)
Swamp biomes are like the Desert but reversed - you can only build smaller buildings on swamp tiles.
Rainforests are covered with trees. They give a significant bonus to the production rate of Fields, but that bonus drops the more trees you cut down
The Crystal Island... well, you'll see...
SIGNIFICANTLY updated the game generation algorithm:
Fertilities now tend to cluster on the earlier planets, so that when you reach the edge planets for Purple research you still need to go back to earlier planets to get good food and other important resources
Some islands can have Iron+Electronics - no 'Mountains'
Things like Oil, Milk, Wool etc tend to be on more difficult islands
Tutorial games will always start with 1 grass + 2 desert islands, but non-tutorial games can now have other biomes for the 2nd/3rd islands on the first planet
Swamp/desert islands are slightly more common towards the sun
Snow/Rainforest islands are slightly more common away from the sun
Made lots of things controlled centrally instead of being completely random, so there should be less chance of weird/broken games (once we work out any wrinkles)
Added a bunch of new island shapes:
Archipelagos
Inverted islands (eg the Highlands on the coast, rather than inland)
Crescent shaped islands
Added a chance for ruined villages to be on islands
Added a chance for an extra-hard desert - no green tiles, less trees
Added coral reefs
Added a difficulty option to change resource availability (Iron, Stone etc)
Added a difficulty option for changing pollution rate
Added a difficulty option to change how many resources constructing buildings use
Changes on all games (previous & new saves)
Gameplay
Added something secret when you explore Ancient/Sunken Ruins
Added cats and dogs and scorpions and cows and sheep and squirrels and toucans!
Peeps will sometimes 'pet' cats and dogs
Added a Frog - how many times can you find it?
You can plant forests now!
Added Automation/Filtering upgrades to a bunch of buildings that were missing them
Added a new "Research Institute" building, which:
Gives you a timer for the next Space Whale attack
Allows you to build things on any island on that planet without a Library
Generates a little bit of research in all colours.
Peeps now use Luxuries more often (when they're below 'Normal' level happiness rather than below 'Sad')
Added Boulders that you demolish for Stone. Demolishing a Forest no longer supplies Stone. Tutorial has been updated
Tutorial gives a bit more information about Fatigue
Shipping lanes created by dragging a resource in the main shipping view also start with Maintain set to 20
Except for Research, because generally you want to send *all* your research to another island
Slightly reduced the speed that Pollution increases
Buildings stop contributing to pollution once it's higher than their rating - so a Slightly polluting building won't cause any more pollution to a tile that's already at Slightly Polluted or greater
Elevators and Bridges can now be built on islands without a Library, and by Peeps without a home, just in case the extra mobility is required
Exploring an Ancient Ruin when you've already invented everything you can will now reveal a tech you don't yet have the right research for (such as Shipping on your first island if there's a Ruin on it)
Refactored the code controlling Space Whales. It's now a bit more deliberate about progressing through stages as time goes on.
When colonising a new Planet you can now choose your landing site on the first island
When not playing the tutorial, your initial game start area sometimes isn't all nice and clear with the ring of roads around the shelter
Mill, Baker, Kitchen, Smoothie Maker, Desalination Plant and Battery Power Generator have Automation Upgrade
Smoothie Maker has Filtering Upgrade
Roads can be upgraded through their card when selected
Added 3 new music tracks and fiddled with when music plays
Made it so that if an Island is attacked by a space whale, it can't be selected as the target for the next two attacks, unless it's the only option
Defeated minotaur now falls over briefly
After a building has been destroyed by the Sphinx, clicking on it will move to and select the destroyed building
Player-constructed Shelters now produce a little bit of Potatoes and Water, like the original Shelter
Improved behaviour when moving between islands when you've got a building menu open
Scouting islands with Guardians after you've discovered Purple research (and so unlocked Museum etc tech) won't tell you that you've unlocked them anymore
Visual
Added rocky tile sides to high ground tiles that go right down to ocean
Added some new tree models, including a super rare type (no in-game effect, just visual)
Added fireflies!
Added snow/sand flurries!
Added Waterfalls!
Added 'flow' effects to rivers
UI
Fertility dropdown in the top bar includes text describing the biome rules
Added a button to allow copying the game seed to clipboard
Added confirmation dialogs for removing ships from shipping lanes and deleting shipping lanes
Changed "New" to a star because some languages can't fit into the space
Newly revealed technologies have a pulsing border in the technology panel
Updated Smoothie Maker icon
Added some tweaks to the technology panel so that when zoomed out it's more readable
A bunch of notifications now state the island and planet where they happen.
Fertility button in top bar now shows an icon depending on the biome of the island
Added better icons to indicate differing efficiency of Wind/Solar power on different islands
Colony (space)ship construction buttons now list the Food+Drink they require
Added a line to the Shipwright and Launchpad descriptions to acknowledge the requirement for the island to have a certain population
Clicking on "Could not unload ship as Port is full" notifications now takes you to the Port. It also lists the name of the Ship
Holding your mouse over a "New" building's construction button will remove the New marking
Top menu dropdowns close when you press Escape
Fixed the zoom location for some islands
Press '\' to close all notifications
Removed full path for screenshots, to avoid revealing private info if streaming
Ancient Technology deposits now state what colour they are in their title
Updated the error message when trying to place an elevator on an occupied tile, to account for the occupier being a resource heap or ancient tech
Highlight around selected Shipping Lane in Shipping Manifest is thicker
Upgrading to a House/Apartment will remove the "New" border on their construction button
When you first launch a rocket, when you get to space the rocket will be selected
Children's happiness chart now has a line, and a thing in the key to say they're always happy
Two-way arrow on ships in the Shipping Manifest now changes to a one-way arrow when the ship is moving, indicating the direction they're travelling
Added an icon to building description for buildings that have to go on high ground
If you discover gremlins/sphinx/minotaur after discovering purple research, the discovery should no longer mention that lighting/museum/training ground is unlocked now.
Stasis boxes pick up the overlay colour of their tile
Pending road upgrades can now be individually demolished in the road card
You can now cancel a road upgrade from under an in-progress elevator
You can now place an elevator over an in-progress road upgrade
Added a red border around the unhappy workers in a building card
Continuing a game will populate the save game dialog with its name now
Technology queued up in another library should now show it's position in the queue.
Made shipwright card taller when UI Scale is low, to avoid unnecessary scrollbar
When adding a shipping lane, the Ports are now listed alphabetically
Settings
Added an options slider for how fast the Space Whale difficulty ramps up
Added a "High Contrast Cursor" option in Game Options
We've started to increase the amount of data in the game-seed. It produces a new seed that encodes all the game settings rather than just the planet generation random seed
Added an options slider for how fast the Space Whale difficulty ramps up
Added a "High Contrast Cursor" option in Game Options
We've started to increase the amount of data in the game-seed. It produces a new seed that encodes all the game settings rather than just the planet generation random seed
Fixes
Added some variation to how many trees are on an island
Added some optional data to an extra save file, so that more graph and overlay history is stored (but not transferred in Cloud Saves - they'll regenerate the data when you load on the other computer)
Added borders to the editable numbers in the resource dropdown and Warehouse card to make it more obvious that they are editable
Added Power Line functionality to Aegis
Updated fatigue:
Added a timer to the info pin so you can see how long it'll last
At work, fatigued Peeps work (very) slowly instead of not working at all
Updated the Fatigue pin to be clearer it’s about being tired not sad
On Islands with no Road Layer building the road upgrade buttons are disabled
Colony ship tooltip updated when you're trying to colonise an island but over a tile it can't reach (in the middle of the island or over the wrong island)
Peaceful Kraken should have their glowy ball back
Zooming in on a laptop trackpad with two-finger-swipe should work now
If a Port/Landing pad finishes construction while you're in Shipping Mode, a card for the new Port gets added
If a tech finishes while you've got a building category open, new buildings get added to the category
Rearranged the resource dropdown in the top bar to be more readable.
Prevented starting an upgrade on a building that's doing assigned work (like a Shipwright constructing a ship)
Dialog asking "Do you want to delete this game" appears over the load/save button like it should
Landing a scout on a single low tile on an Atoll no longer makes the game freeze
Suggested save name is now correct if you load two games in a row
Prevented submarine from disappearing near edges of planet
Fixed an issue where a Peep would sometimes list Gloom multiple times in their happiness summary
Fixed a minor issue with helpful Minotaurs getting confused
Fixed a bug that was breaking Peeps going to explore Ancient Ruins if they left before they were done
Fixed a bug with Power distribution to some large buildings
Fixed an issue that allowed you to build a bridge over a river with a Port on the inland side of it
Fixed an issue where it was possible to click on controls underneath a question dialog
Fixed a situation where the sheltespaceship wasn't releasing Peeps to fill empty housing slots because there was a homeless person working in construction
"Similar building" icons now work better when a building is being upgraded
Fixed an issue that was making placing a road fail if you did so very quickly after placing another road
Fixed a French translation issue
Fixed the names for upgrades in Ports and Whale Charmers
Fixed a pathfinding issue if a Peep winds up standing on the corner of a bridge
Fixed description of Gardening technology
Fixed an error when moving a colony ship
Ship, spaceship and guardian sounds now pause when game is paused
"Space Whale ate stuff on the planet" notification now takes you to the planet when clicked on
Fixed planet stated on "the kraken is now helpful" notifications
Minotaurs no longer get stuck on terrain that should be inaccessible
Fixed a pathing error if a ship is trying to reach the unexplored centre of an island when the very edge of the island isn't explored, but the central area is still surrounded with explored tiles
Fixed Island colonisation action+tooltip if you're next to a valid island but not next to a valid tile
Spam clicking on a planet while in space doesn't reset the zoom-in
Peeps no longer open and close their doors repeatedly when a minotaur is nearby
Minotaur card resized if it changes state while selected
Fixed a couple of issues with the glass smelter step in the tutorial
Fixed a bug that wasn't allowing you to enter shipping mode if your camera happened to be in just the right position
Rearranged the Port-Ship Resource Transfer dialog a little to better fit long names
Fixed an issue that would occasionally make ships appear to clip through land tiles at 4x speed
Hopefully fixed an issue that was causing mysterious ship-moving sounds to play from nowhere after you load a second game in the same session
Fixed a couple of things when you've got a destroyed building you don't have the resources to repair
In Difficulty settings, Demolition resources doesn't go grey when it's at 100%
Homeless peeps will no longer try to reach construction jobs they can't access
When a Road tile is cleaned, it's card should update to show the changed pollution level
Show Planets option is no longer visible before the first spaceship is launched
Fixed an error if you click the Launch button for a spaceship while zooming from space to planet
Improved the way the camera is controlled when tracking the first whale encounter, so it should stay onscreen better
Fixed an error when launching colony spaceships
Fixed "Space sound" not disappearing when you zoom back into a planet
Reduced the size of the click area for planets in space, so that they don't cover spaceships that are near-but-behind the planet
Hopefully fixed an issue where the first whale attack would be tracked by the camera on the wrong planet
Port upgrade button no longer closes any time a ship docks
Fixed an issue when clicking notification about Trade Spaceships
Fixed an issue where ships appear to move through land tiles on 4x speed
Fixed an issue where peeps wouldn't fetch from a Stepped Warehouse after all the nearby elevators were destroyed by a whale
Fixed an issue where ocean/river tiles covered by a bridge didn't have the water shoreline texturing
2/26/2020 EDIT - removed the swagbucks offer links as they seem to change for different accounts and instead added some extremely boomer friendly image guides on how to find them on the platform. So, it's been 1 week since I was supposed to get my stimulus check on 4/15. Most of you still here dont need to imagine my fucking disappointment as everyone with the same bank in my state including my family all started getting theirs right on time, leaving us here to make memes and be depressed. Like some of you poor schmucks, I have been checking the "can be claimed as a dependent" since I started working back in highschool even though I can't qualify as one anymore. Instead of ignoring/downvoting the blunt people that told us we wouldn't get it and getting my hopes up for another week I sent in an amended return in hopes of possibly getting it someday in the future. I happened to see someone in the comments mention making money online doing various tasks and surveys etc. which got me interested and I've spent the last week looking into these while stuck at home with no money. So far i've been able to make around 100$ within days and another 400$+ pending for the days/weeks to come, with MINIMAL effort(no surveys/actual work). I know it's not 1.2k yet but I've decided to share step by step for those in need or anyone that just wants some easy money without doing slave labor surveys.
What you will need
Working bank acc, preferably with some money in it but NOT necessary initially
A computer and/or smartphone with working phone number and email
OPTIONAL: Bluestacks android emulator for PC, I use this to complete mobile app offers once I've opened them on my phone because i'd rather not waste battery. If this is a difficult concept don't bother no offense Its not worth the headache.
OPTIONAL: AutoClicker , I only use this for the Raid Shadow Legends Offer. Ignore this until you try the offer and understand why it might be useful or you'll just confuse yourself.
OPTIONAL: Second online bank account like Schwab or cashapp
Starting off
First you'll want to make an account onSwagBucks.com(ref). This is where we'll make the initial bulk of our money. For those unaware, Swagbucks is a site where you earn points (SB) for completing offers from various businesses and apps as well as surveys or games. It's been around for years, In fact I remember using it when I was a young boy trying to buy guns on Combat Arms or to play facebook games, it's different this time around now that i'm 18+ and not limited to certain offers. This site is mostly safe(i'll explain) as long as you stick to the right offers. 100 SB is the equivalent of 1$ US. If you use my referral link above you'll start off with 500SB once you earn your first 500 and help me out as well. Non Reflink I will now list some current offers as of 4/24/2020 that are easily completed and how to find them. Once logged in you can either use the Discover section to find the offers or follow along with the red boxes in the linked pictures. SB can be awarded anywhere from instant to 30 days but should show pending within days (note that offers expire and new ones take their place, for those reading in the future)
Swagbutton app/extension +25SB - can remove after awarded or keep it to find compatible offers when you google search anything. (get it on chrome for the stash offer below).
Coupon printing1SB per coupon max 50SB a day - just click 50 coupons and tell your printer to only print one page or cancel it all together simple, or maybe you want them idk.
Free Travel Brochures+100SB - Just get some brochures sent to your email for free dollar.
Clearsurance offer +150SB - Review any insurance company or just copy paste someone elses from google like I did
Pandora Premium Offer +150SB - Get a 3 month free trail for pandora and cancel it, its a pretty nice service to make use of for the 3 months for music.
DOGTV Offer +280SB - MY FAVOURITE ONE WATCH DOGS LIVE FOR A LITTLE BIT IN THESE DARK TIMES. Try the free trial then cancel because you can watch dogs for free anywhere else online?
Free Insurance Quote+240SB - Fill in Info, get quote close out and wait for points.
SolitaireCube offer +250SB - download on your phone and play 10 games, no idea how to play solitaire simply start a match 10 times and surrender 10 times. takes a few mins.
Nielsen Offer +443SB - Download either the desktop or mobile app (mobile is easier) As soon as you see it send the first KB of data, stop and delete it. It will lag your device.
Raid Shadow Legends offer +1500SB - reach hero level 5 which took me about 1 night and some of the next day. It's an auto battle game so I recommend downloading it on PC and using the autoclicker to your advantage to afk level up. (shows pending instantly and awards 7 days after completion)
Coin Master offer +1500SB - reach village level 7. A really simple slots game and the app has DAILY bonus links you can find online. This will help you complete the game in 2-3 days easily.
Arcadia Power offer +900SB - all you have to do is signup and enter a compatible utility bill to get awarded points.
These next few require a bank card(with 0$) for free trials and a few dollars later on for certain ones, most are subscription based so remember to cancel before the free trials end so you are not charged.
Current offer +500SB - a banking app, signup for the free trial then cancel right away
ABCmouse offer +400SB - kids educational app, signup for the free trial then cancel right away
Greendot offer +300SB - "banking" app, just have to make an account then close
Surfseasy VPN offer+2430SB -1.99$USD - Should be in featured I already did it on both my accounts so I cant grab a screenshot unfortunately. Sign Up for the 2$ trial and cancel for a 22$ profit!
Creativebug offer +300SB - Signup for free trial, cancel right away
Aspiration offer +2500SB-1$USD minimum - a banking app, create account then close (do the referral one at the bottom instead for more money and this takes 60 days to payout as well)
Waldo Contacts Offer +700SB - If you have a contact prescription get a free weekly supply just pay 1$ shipping and get 7$ worth of points, mine just came in the mail.
Rise of Kingdomsoffer+4000SB - get your town hall to level 17 within 20 days for 40$. There are some other similar games that offer around 40$ if you search around, these ones take the most effort imo but hey you get to play a decent popular game. Look up how to rank up fast ie. join an alliance early. Im still level 14 6 days in without spending money, I have this running on Bluestacks on my PC since its a mobile battery drainer and I spend 30 mins on it every few hours. (Crazy how far mobile games have come since i last played them btw)
Do NOT do thesurveysunless you want to feel like a slave and/or have your email and phone spammed. That's already around 150$ worth of points! There's tons more on there that award simply for signing up or trying out the trial for a bit, hopefully you've figured out how to navigate and find the offers by now(ill try to update with more when im not busy), avoid surveys the effort to point ratio is wack and you'll get sent into scammy website loops. Once you've completed some offers you should start seeing them popup in the Activity and Shop Activity tab. It'll look something like this and this. You can slowly start redeeming your SB for VISA giftcards or Paypal. The first 25$ VISA gc you redeem every month has a 12% discount as well for a total of 2175SB per card. 1st Received unethical life pro tip : use a family members phone to make a second acc to do it all over again, heard there's a limit to 2 members per ip but not sure
Next
Now that you have some money to your name or if you already did, you'll have a few more opportunities open up.
First you'll wana sign up forSTASH a banking/investing app through a referral code and deposit a minimum 5$ into the account, Once it goes through you'll receive 20$ for using the referral link as well as another 5$ from Stash for making an account. There is a 1$ monthly fee so you'll want to close the account if you don't plan on using their services.(if you have the swagbutton extension i believe you can get points as well) +25$ (+55$ if you get the points)
Acorns(ref) is another similar investing site that will give you 5$ for signing up with a minimum deposit of 5$. Also a 1$ subscription so make sure to cancel if you don't plan on using their services. +5$
Robinhood(ref) - A very popular mobile brokerage(web version as well). There's 2 ways you can play this. Either use mine or anyone else's referral code and get 1 random stock anywhere from a few dollars to a few hundred if you like to gamble, takes a few days to settle then you can withdraw the value. Or if you're logged into swagbucks signup with their offer link and get 1000SB(10$) when you deposit 5$ or more. up to you! +10~$
Webull(ref) - Another mobile/web brokerage that gives you 1 free stock ranging from a few dollars to 1k using a referral link, though the chances are much worse than robinhood from what i've heard. You can deposit 100$ for a second shot but it might not be worth the time for what's most likely a few dollars. +3~10$(most likely)
Cash App(ref) - 5$ for using a referral if you don't already have an account. +5$
Aspiration alternative better referral offer - If you haven't made an account to redeem the 25$ from swagbucks, you can use a referral code to get 50$ when you deposit 10$. They will also donate 25$ on your behalf apparently. +50$
Other Ways
Chime(ref) - (requires 200$) Another banking app, make an account using a refferal code and deposit 200 to recieve 50$ then you can withdraw. Says direct deposit needed but worked transfering from schwab bank for me, Heard cash apping yourself works as well. +50$
TD Bank(ref link off google,not mine) - (requires 500$) Have yet to do this one but go for the TD convenience checking account, no fees ages 17-23 or with a balance above 100 and you get 150$ after deposits totaling 500$ within 60 days after which you can withdraw and close the acc. +150$
TastyWorks Challenge - (requires 2k) Tastyworks is a reputable brokerage made by the same people who designed the thinkorswim platform for TD Ameritrade. Make an account using this link (not a refferal) to spin a wheel for a possible 0-250$ or this link to get 100 shares of stocks (30% chance of stocks over 2$) then signup for the challenge with the account. Whats the challenge? Tastyworks will give you a phony account with 5K buying power and 2 days to earn up to 250$ on the account. Anything you make between 1-250$ at the end of the 2 day period will also be given to you when you deposit at least 2000 into your account and leave it for 6 months. You will not be responsible for any losses. Im somewhat experienced in trading so I was able to complete the challenge in 2 hours given current market volatility and recieved the email right after. *humblebrag\* If you've ever been interested in trading in the stock market this might be a fun little game to try out. Otherwise you can probobly just pick one direction all in and have a 50% chance to make all 250 or not with everything moving a few percentages a day. If you do have the 2k to get the potential 500$ I'd reccomend dollar cost averaging every few weeks on blue chip stocks as they'll most likely be worth much more in 6 months or just use the bonus if you dont want to risk the 2k. I am currently using this as my main brokerage, its a step up from robinhood but easier than thinkorswim +1-500+$
If you're an amazon prime customer they're also doing a promotion for 15$ credit torwards a purchase of 25$+ if you upload 1 photo to amazon photos. ref link off google
If you're out of work related to the coronavirus and arn't eligible for regular unemployment, check to see if you're eligible for PUA(pandemic unemployment assistance) in your state. Most states are starting to accept applications which could be around 600 a week once accepted.
I know there are big banks and other apps with signup bonuses as well but they usually require 5000$+ which I dont have rn or require direct deposit from an employer..which i also don't currently have. I didn't look into anything with crypto bonuses because I really dont want to deal with converting them. Hopefully 1 or more of you find this helpful and get some minor stimulation, and if you were able to make some money let me know how it goes! If a lot of people end up using my refferal links i'll give away portions to those that can prove to have a small negative balance. Anyway im off to finish my base in rise of kingdoms to get my 40$, good luck everyone!
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